Persona 4 Arena [BLUS30985]
Started by ssshadow




17 posts in this topic
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
10-27-2016, 06:16 PM -
#1
Opening video, menu, story mode, and fighting works, although it likes to randomly crash. Sound is perfect. So the only problems is that nothing is actually displayed. However you can still view everything through renderdoc, and I have attached a simple renderdoc trace of an invisible loading screen. OpenGL or Vulkan makes no difference, haven't tried DX12, doubt it would work either.

Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
XAudio

LLE:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx

"Screenshots":

(take note that graphics would be perfect if they were actually displayed)

Log from going in game and fighting:


Renderdoc trace:

kd-11
RPCS3 Developer


0
76 posts 1 threads Joined: Aug 2017
10-28-2016, 04:44 PM -
#2
Seems to be uploading the texture instead of reusing one from the texture cache (R/W buffers maybe?)
Texture caching does have some unimplemented stuff as of now, but you can try turning on R/W color buffers option with opengl and see if it helps.
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
10-28-2016, 07:58 PM -
#3
(10-28-2016, 04:44 PM)kd-11 Wrote: Seems to be uploading the texture instead of reusing one from the texture cache (R/W buffers maybe?)
Texture caching does have some unimplemented stuff as of now, but you can try turning on R/W color buffers option with opengl and see if it helps.

R/W color buffers have no (visible) difference.
Dante38490
Unregistered


 
10-30-2016, 02:46 PM -
#4
This game not works for me (BLES euro version), i have Black screen and only sound :/, i have try with tree api and have same problem, but it iis very old time, just before big PR neko for jump 0.0.0.9 version i have ingame but actually not works,n i don't know why caused thus problem of blackscreen, RDR have same probleme
ssshadow
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10-30-2016, 03:11 PM -
#5
Are you saying this game used to work before?
Dante38490
Unregistered


 
10-30-2016, 03:45 PM -
#6
(10-30-2016, 03:11 PM)ssshadow Wrote: Are you saying this game used to work before?

yes, and i have try old build in version 0.0.0.6 and works, have a glitch but works
ssshadow
Moderator
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2,494 posts 63 threads Joined: Aug 2017
10-30-2016, 04:31 PM -
#7
(10-30-2016, 03:45 PM)Dante38490 Wrote:
(10-30-2016, 03:11 PM)ssshadow Wrote: Are you saying this game used to work before?

yes, and i have try old build in version 0.0.0.6 and works, have a glitch but works

Does it go in-game? That is can you fight and all that?
Dante38490
Unregistered


 
10-30-2016, 04:51 PM -
#8
(10-30-2016, 04:31 PM)ssshadow Wrote:
(10-30-2016, 03:45 PM)Dante38490 Wrote:
(10-30-2016, 03:11 PM)ssshadow Wrote: Are you saying this game used to work before?

yes, and i have try old build in version 0.0.0.6 and works, have a glitch but works

Does it go in-game? That is can you fight and all that?
yes old screen 03/2016

ssshadow
Moderator
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2,494 posts 63 threads Joined: Aug 2017
10-30-2016, 04:58 PM -
#9
Well that's quite the regression. Do you know exactly which commit broke it? It might be worth reporting.
Dante38490
Unregistered


 
10-30-2016, 05:16 PM -
#10
(10-30-2016, 04:58 PM)ssshadow Wrote: Well that's quite the regression. Do you know exactly which commit broke it? It might be worth reporting.

I already said, with a big PR a neko, in jump 0.0.0.0.9
https://github.com/RPCS3/rpcs3/pull/1521


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