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NeverDead [BLES01303] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: NeverDead [BLES01303] (/showthread.php?tid=173031) |
RE: NeverDead [BLES01303] - notq - 03-14-2017 I found that it actually goes ingame, i can move, hit, pause the game and so on but with black screen or with freezed last intro screen. Got this w OpenGL E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) With Vulkan i got stable hang before enter in menu "Press X to the start a game" E {PPU[0x100000d] Thread (fios mediathread 5) [0x00aae320]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory E {PPU[0x100000d] Thread (fios mediathread 5) [0x00aae320]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT E {PPU[0x100000d] Thread (fios mediathread 5) [0x00aae320]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory E {PPU[0x100000d] Thread (fios mediathread 5) [0x00aae320]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT E {PPU[0x100000d] Thread (fios mediathread 5) [0x00aae320]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory E {PPU[0x100000d] Thread (fios mediathread 5) [0x00aae320]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT The same one bug https://github.com/RPCS3/rpcs3/issues/2534 RE: NeverDead [BLES01303] - notq - 03-20-2017 Can exit from "black screen ingame" and restart the mission. While exit can see loading screen. RE: NeverDead [BLES01303] - notq - 04-14-2017 It shows a menu with Vulkan, with OpenGL there is a black screen. Still freeze a screen after skip second intro. RE: NeverDead [BLES01303] - Ani - 04-19-2017 Missing build version RE: NeverDead [BLES01303] - notq - 04-21-2017 (04-19-2017, 10:13 PM)Annie Wrote: Missing build version Sorry, forgot about that. rpcs3-v0.0.2-2017-04-16-61ae44ac RE: NeverDead [BLES01303] - notq - 11-29-2017 rpcs3-v0.0.4-2017-11-29-5810b292_win64 Last builds shows the same exception F {PPU[0x1000000] Thread (main_thread) [0x00917adc]} MEM: Access violation writing location 0x30281e89 RE: NeverDead [BLES01303] - John Godgames - 03-26-2018 INTRO -----> INGAME RPCS3 v0.0.5-6592-a36acf49d Alpha | HEAD Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX RE: NeverDead [BLES01303] - kay1 - 10-05-2019 RPCS3 v0.0.7-8826-305a5bd7 Gfx fixed, but the emulator hangs if you try to regenerate the character. Upd: a meaningful error appeared in recent revision: F {RSX [0x038156c]} RSX: class std::__non_rtti_object thrown: Access violation - no RTTI data! NeverDead [BLES01303] - DanteBC - 10-06-2019 RPCS3 v0.0.7-8829-f5d8110e Alpha | HEAD | Firmware version: 4.83 Intel® Core i7-7700 CPU @ 3.60GHz | 8 Threads | 7.95 GiB RAM | TSC: Bad | AVX+ | TSX Neverdead finally stopped crashing on vulkan. Pretty stable playable framerate, no graphical glitches whatsoever. Requires WCB. SPU LLVM PPU LLVM SPU block size mega. RE: NeverDead [BLES01303] - Ani - 10-16-2019 Duplicate of https://forums.rpcs3.net/thread-173031.html Merged |