Flow [NPEA00021] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Flow [NPEA00021] (/showthread.php?tid=165481) Pages:
1
2
|
RE: Flow [NPEA00021] - Ani - 02-07-2016 (02-07-2016, 04:17 PM)tambre Wrote:(02-07-2016, 04:08 PM)Annie Wrote:(02-07-2016, 03:46 PM)tambre Wrote:(02-07-2016, 02:34 PM)Annie Wrote: Here's the TTY log (attached). This happens: Code: {SPU[0x992] Thread (CellSpursKernel0)[0x02a48]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2) Game doesn't make it to the "Loadable state". TTY.log: Code: PUtilityCoreGcm::addShader: Created programs for textured prelit shading 1006f330 1006f1d0 RPCS3.log attached. RE: Flow [NPEA00021] - tambre - 02-07-2016 (02-07-2016, 04:20 PM)Annie Wrote:(02-07-2016, 04:17 PM)tambre Wrote:(02-07-2016, 04:08 PM)Annie Wrote:(02-07-2016, 03:46 PM)tambre Wrote: It isn't. That error is exactly the check to prevent opening empty paths. Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem. Would you mind opening an issue? RE: Flow [NPEA00021] - Ani - 02-07-2016 (02-07-2016, 04:25 PM)tambre Wrote: Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem. Done @ https://github.com/RPCS3/rpcs3/issues/1479 RE: Flow [NPEA00021] - tambre - 02-07-2016 (02-07-2016, 04:33 PM)Annie Wrote:(02-07-2016, 04:25 PM)tambre Wrote: Ah, unimplemented SPU emulation stuff. I think there are quite a few other games with the same problem. Thank you RE: Flow [NPEA00021] - eoiz - 06-11-2017 Now with Sixaxis support (DS4) is perfectly playable! Tested in 697ab56 Core PPU: Recompiler SPU: Recompiler LLE Modules Automatic Graphics OpenGL 1980x1020 Audio XAudio2 Networking Disconnected System /host_root/ Enabled |