Odin Sphere Leifthrasir [BLUS31601]
Started by digitaldude




44 posts in this topic
Asinine
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1,902 posts 79 threads Joined: Aug 2017
12-22-2017, 12:04 AM -
#41
In preparation for upcoming changes to the compatibility database, this thread is being moved to Playable. Due to other threads for the same media (Disc or PSN) already being in that category.

If you find a specific game ID that performs differently than others for the same game+edition of the same format (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.

Tested with: RPCS3 v0.0.3-3-4600094 Alpha

The above post is a good example of why these changes are needed.
This post was last modified: 12-22-2017, 12:05 AM by Asinine.
kamegami
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1 posts 0 threads Joined: May 2018
05-22-2018, 05:22 PM -
#42
Annoyingly nobody bothered posting the US patch here on the compatibility list. I couldn't even find it on the emunewz thread linked. Finally found it posted on a github issue.

Simply create a patch.yml file in the RPCS3 root folder, then patch the following text.

PPU-c8537ec20b4560fb14d51ce02b2bb21f65ea64ae: #OS BLES02241 Sync Issue Hack
- [be32, 0x721024, 0x39000001]

PPU-a604d71a5046054e84be8525d24b9084d26fc10c: #OS NPUB31840 Sync Issue Hack
- [be32, 0x71E744, 0x39000001]

PPU-8bfa1de47a51b189a40be16565252d02aca969d8: #OS BLUS31601 Sync Issue Hack
- [be32, 0x71F614, 0x39000001]
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2 posts 0 threads Joined: Jun 2018
06-07-2018, 05:14 AM -
#43
(05-22-2018, 05:22 PM)kamegami Wrote: Annoyingly nobody bothered posting the US patch here on the compatibility list. I couldn't even find it on the emunewz thread linked. Finally found it posted on a github issue.

Simply create a patch.yml file in the RPCS3 root folder, then patch the following text.

PPU-c8537ec20b4560fb14d51ce02b2bb21f65ea64ae: #OS BLES02241 Sync Issue Hack
 - [be32, 0x721024, 0x39000001]

PPU-a604d71a5046054e84be8525d24b9084d26fc10c: #OS NPUB31840 Sync Issue Hack
 - [be32, 0x71E744, 0x39000001]

PPU-8bfa1de47a51b189a40be16565252d02aca969d8: #OS BLUS31601 Sync Issue Hack
 - [be32, 0x71F614, 0x39000001]

You are a legend!! I seriously could not get this to work.

INSTALLATION: 
- Add Odin to RPCS3 0.0.5-6888-311cd0ce7 Alpha
- Open notepad and past above code into text document
- Save file as patch.yml
- Add file to the rpcs3 root folder
- Add any updates
- Run game

ISSUE RESOLUTION: This resolves the issue where game gets stuck on loading trophies.  Smile

[Image: 2018_06_07_15_11_51.png]
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2 posts 0 threads Joined: Jun 2018
06-07-2018, 02:13 PM -
#44
Hey guys,

I have started performing a complete play through of this game and will record onto my YouTube channel for you guys to watch, review if you like. 

[PLAY THROUGH Part 1]



- CPU: Averaged at 45% RAM: 50% GPU: 25%
- Notice a fair few hickkups/stutter in the game play from 1 - 5 seconds long (8:55), (9:15), (18:10 - 20:00)
- Graphics Glitch with the ambient light around the bird is a square box (23:28)

Apart from that, it has been pretty nice thus far. I will post my findings of any errors on part two.


Attached Files
.7z   Logs.7z (Size: 3.19 MB / Downloads: 6)
Demokaze
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1 posts 0 threads Joined: Jul 2020
07-09-2020, 07:12 PM -
#45
I'll repost this here since I didn't read the guidelines and made a new thread with this serial. I apologize for that, but in most forums necroposting is prohibited.

Anyway, I was asking if I can tweak the settings to fix this blocky transparency on effects and black lines appearing occasionally on the edges of sprites and textures.


[Image: GpEQbJV.png]

The errors I get when starting the game, maybe they're related.

E {PPU[0x1000000] Thread (main_thread) [0x007250a4]} SYS: 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x100000e] Thread (_fiberRuntime_3b708080_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000f] Thread (_fiberRuntime_3b708080_01) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000009] Thread (CriThread) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000007] Thread (CRI FS File Access 3) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000c] Thread (FnGraphic_SpursSpursHdlr0) [0x00ef948c]} SYS: 'sys_spu_thread_group_join' failed with 0x00000000 : 0 [1]
E {PPU[0x100000a] Thread (CRI Server Manager) [0x01433330]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000b] Thread (FnGraphic_SpursSpursHdlr1) [0x00efb604]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000002] Thread (_gcm_intr_thread) [0x00ed833c]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000005] Thread (CRI FS File Access 1) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000004] Thread (CRI FS Memory File System) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000003] Thread (CRI FS File Access 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000006] Thread (CRI FS File Access 2) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000008] Thread (CRI FS Data Decompression 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000001] Thread (_SPU_printf_server) [0x00814adc]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x100000d] Thread (_fiberRuntime_3b707c00_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E RSX: Your GPU does not support alpha-to-one for multisampling. Graphics may be inaccurate when MSAA is enabled.
E {PPU[0x1000000] Thread (main_thread) [0x00eb3d8c]} SYS: 'sys_ss_access_control_engine' failed with 0x80010003 : CELL_ENOSYS [1]
E {PPU[0x1000000] Thread (main_thread) [0x00c40990]} SYS: 'cellGameGetParamString' failed with 0x8002cb07 : CELL_GAME_ERROR_PARAM [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [3]
E {PPU[0x1000000] Thread (main_thread) [0x00c40000]} PPU: Unregistered function called (LR=0x7186bc)
E {PPU[0x1000015] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000016] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000017] Thread (FiberFunc) [0x00c400d0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xb39608, arg=*0x38a029ac, options=0x1)
E {PPU[0x1000018] Thread (FiberFunc) [0x00c40138]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x38a029bc, count=*0x38a029cc)
This post was last modified: 07-14-2020, 01:14 AM by Demokaze.


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