After Burner Climax [NPUB30151]
Started by aniruddh




54 posts in this topic
aniruddh
Guest


 
06-23-2014, 09:35 AM -
#1
BLACK screen with fps
John GodGames
Guest


 
12-17-2015, 03:29 PM -
#2
Ingame with some graphical bugs...

Tested on:
https://github.com/RPCS3/rpcs3/commit/14...96143eb183 + commented https://github.com/RPCS3/rpcs3/blob/mast...r.cpp#L281 (bypass pausing due to errors in some games)

Settings:
PPU - Interpreter 2
SPU - Interpreter (fast)
DX12
1280x720
VSync
XAudio

LLE:
cellFiber_Library v1.1
cellJpgDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1


vlj
Guest


 
12-17-2015, 04:33 PM -
#3
I spent some times fixing the game, unfortunatly I'm out of idea for the remaining glitches, that is the heat haze and the character geometry misplacement in the intro cutscene.

By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
flashmozzg
Guest


 
12-17-2015, 10:26 PM -
#4
(12-17-2015, 04:33 PM)vlj Wrote: By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
It's probably because current SPU JIT is very mutex-heavy.
tambre
Guest


 
12-18-2015, 05:43 AM -
#5
(12-17-2015, 10:26 PM)flashmozzg Wrote:
(12-17-2015, 04:33 PM)vlj Wrote: By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
It's probably because current SPU JIT is very mutex-heavy.

I think I've seen cases, where the SPU interpreter 2 is faster, than the JIT.
tambre
Guest


 
02-01-2016, 07:05 PM -
#6
Can someone test if this can be played from start to end? John's recent video seems to showcase no problems except minor artifacts, when stages transition.
vlj
Guest


 
02-02-2016, 01:08 AM -
#7
I'm investigating the blue flash when firing. On my branch it's even worst, I think it's related to depth sampling.
vlj
Guest


 
02-18-2016, 04:31 PM -
#8
I think all visual glitches are fixed now.
coolpimp
Guest


 
02-21-2016, 05:45 PM -
#9
i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12
tambre
Guest


 
02-21-2016, 06:42 PM -
#10
(02-21-2016, 05:45 PM)coolpimp Wrote: i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12

Post the log or you might as well talk to a wall.


Forum Jump:


Users browsing this thread: 4 Guest(s)