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Saint Seiya Brave Soldiers [BLES01936]
#1
Game working with fonts.Only BOOT.BIN-black screen with 2-9 fps.I in begin stop CRI Server Manager(if you not stop this thread-will infinite loading)


Update:emu has crashed.Maybe, is first 3d playble game!Please, test this game on powerful PC.
Log:
http://pastebin.com/PJttfcC3
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#2
Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into implementing them.
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#3
(08-25-2014, 08:47 PM)tambre Wrote: Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into it though.

You fixed this?
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#4
(08-26-2014, 12:05 AM)AlexAltea Wrote: Nope, it wasn't fixed. In fact, inlining vertex data is an unimplemented feature.

Ah.Ok.
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#5
In last revision checking game data...

Log:

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#6
Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers
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#7
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z
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#8
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
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#9
(12-16-2014, 01:17 PM)tambre Wrote:
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.
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#10
(12-16-2014, 01:19 PM)Ru4slan Wrote:
(12-16-2014, 01:17 PM)tambre Wrote:
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote: Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.

Yeah either that or a crash.
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