Saint Seiya Brave Soldiers [BLES01936]
Started by Cyrax_X(Ru4slan has banned)




15 posts in this topic
Cyrax_X(Ru4slan has banned)
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08-25-2014, 07:49 PM -
#1
Game working with fonts.Only BOOT.BIN-black screen with 2-9 fps.I in begin stop CRI Server Manager(if you not stop this thread-will infinite loading)


Update:emu has crashed.Maybe, is first 3d playble game!Please, test this game on powerful PC.
Log:
http://pastebin.com/PJttfcC3
tambre
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08-25-2014, 08:47 PM -
#2
Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into implementing them.
Cyrax_X(Ru4slan has banned)
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08-25-2014, 10:47 PM -
#3
(08-25-2014, 08:47 PM)tambre Wrote: Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into it though.

You fixed this?
Cyrax_X(Ru4slan has banned)
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08-26-2014, 08:23 AM -
#4
(08-26-2014, 12:05 AM)AlexAltea Wrote: Nope, it wasn't fixed. In fact, inlining vertex data is an unimplemented feature.

Ah.Ok.
Ru4slan
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12-14-2014, 10:03 AM -
#5
In last revision checking game data...

Log:

Ru4slan
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12-15-2014, 05:53 PM -
#6
Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers
derpf
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12-16-2014, 10:20 AM -
#7
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z
tambre
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12-16-2014, 01:17 PM -
#8
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
Ru4slan
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12-16-2014, 01:19 PM -
#9
(12-16-2014, 01:17 PM)tambre Wrote:
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.
tambre
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12-16-2014, 01:29 PM -
#10
(12-16-2014, 01:19 PM)Ru4slan Wrote:
(12-16-2014, 01:17 PM)tambre Wrote:
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote: Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.

Yeah either that or a crash.


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