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Full Version: Infamous 2 [BCUS98125]
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Increasing the resolution scale to anything above 100% is causing the attached issue with missing graphics on faces and other parts of the character models. I have tried increasing the resolution threshold settings to all options above default but no change. I have also tried using Bilinear and Fidelity FX for the output scaling option. The results are the same. I am using the recommended settings on the wiki page except for the one mentioned on the debug page. Tried setting the frame limit to 60 or auto but no effect. I have tried various other settings as well but the only way I have found to eliminate the issue is to return to a 100% resolution scale. Confirmed the same issue occurs in OpenGL.
Hoping there is some sort of solution here since the resolution scale works in pretty much any other game I have tried such as the Resistance series, Killzone series (with the disable MLAA canary patch enabled), MGS4 and Ratchet and Clank Future trilogy.

Let me know if I can provide more information. Thanks!

Screenshots (too big to upload):
https://i.imgur.com/W0iGrDI.jpg
https://i.imgur.com/ghZqe7T.jpg
https://i.imgur.com/ugnjR5s.jpg

RPCS3 Version: 0.0.29-15792-96e5a290 Alpha | master

OS: Windows 11
CPU: AMD Ryzen 9 7900X
GPU: Nvidia RTX 4090 (MSI Gaming Trio) - Driver version 546.01
RAM: 64GB DDR5 Corsair Vengeance XMP 5200mhz
Monitor: 4K Gigabyte Aorus FV43U connected over display port. Full bandwidth supporting 144hz, RGB 10bit, and HDR together.
SSD: Gigabyte Aorus Gen 4 7000s