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Full Version: James Bond 007: Blood Stone [BLUS30289]
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RPCS3 v0.0.7-9086-24fdd248 Alpha | HEAD | Firmware version: 4.85
Ingame with graphic bugs ("Force CPU blit" and "Write color buffers").
[Image: tCG7SYW.png]
[Image: amR5a3S.png]
Ingame
Game crashes at the beginning of mission #2 (SIG: Thread terminated due to fatal error: Verification failed).  Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered (no more discolor gameplay when upscaling).  Sound/Effects are Not working during Menu/ gameplay.
 
# Gameplay FPS = (29~30)
# Cutscenes stable (29~30)
# RPCS3 v0.0.13-11336-13a0b887 Alpha
# Non-default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 

Blackscreen after Boot
Enable Write Color Buffers (GPU)
Game is playable and does crash after the 2nd level when compiling shaders no less
Okay another update, now with the game being able to be played, however, the audio is having major issues, I can't get in game audio and it seems to only play cut scene dialogue. Though happy I can revisit a good memory of Bond.

Quick Edit: Controllers often are said not to be found even when having said controllers plugged in. Could be a bug.
Another update, latest RPCS3 and not able to find controllers issue and the sound is no long playable? Also Crashes in game now too.
(09-04-2022, 10:01 AM)Tezuka Wrote: [ -> ]Okay another update, now with the game being able to be played, however, the audio is having major issues, I can't get in game audio and it seems to only play cut scene dialogue. Though happy I can revisit a good memory of Bond.

Quick Edit: Controllers often are said not to be found even when having said controllers plugged in. Could be a bug.

how did you fix second chapter bug ?
Playable (Updating Post #02)
Beaten the game from start to finish.  FPS is Stable. (HDD data is successfully installed).  Graphics/Cutscenes are well-rendered. (some "out of focus" Cutscenes are performing differently compared to the PC version, whilst Focus Aim & smartphone mode graphics are working well).  Sound/Effects are clearly working.

# Gameplay FPS = (29~30)
# Cutscenes Stable (29~30)
# RPCS3 v0.0.24-14242-4446d9ce Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ Blackscreen after boot
# Enable Write Color Buffer (GPU)
 

RPCS3 Error: Bypass Crash Chapter 2 Intro cutscene ONLY (Effective solution)
rsx: Thread terminated due to fatal error: Verification failed
# Remove Shaders Cache
# Enable Recompiler (ASMJIT)
# Run the game in “Windowed Mode” (optional)
(10-16-2022, 10:01 PM)quick.sliver1 Wrote: [ -> ]Playable (Updating Post #02)
Beaten the game from start to finish.  FPS is Stable. (HDD data is successfully installed).  Graphics/Cutscenes are well-rendered. (some "out of focus" Cutscenes are performing differently compared to the PC version, whilst Focus Aim & smartphone mode graphics are working well).  Sound/Effects are clearly working.

# Gameplay FPS = (29~30)
# Cutscenes Stable (29~30)
# RPCS3 v0.0.24-14242-4446d9ce Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ Blackscreen after boot
# Enable Write Color Buffer (GPU)
 

RPCS3 Error: Bypass Crash Chapter 2 Intro cutscene ONLY (Effective solution)
rsx: Thread terminated due to fatal error: Verification failed
# Remove Shaders Cache
# Enable Recompiler (ASMJIT)
# Run the game in “Windowed Mode” (optional)

Is it possible to increase the FPS cap (even if it does speed the game up)? If it does can you check your max FPS?
(10-18-2022, 10:38 PM)yurinator557 Wrote: [ -> ]Is it possible to increase the FPS cap (even if it does speed the game up)? If it does can you check your max FPS?

# Gameplay FPS = (42~46) -- VBlank Frequency = 120Hz
# Gameplay FPS = (43~47) -- VBlank Frequency = 180Hz
# Gameplay FPS = (44~48) -- VBlank Frequency = 240Hz
# Cutscenes Stable (59~60) -- VBlank Frequency = 120Hz
# Cutscenes Stable (89~90) -- VBlank Frequency = 180Hz
# Cutscenes Stable (119~120) -- VBlank Frequency = 240Hz