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Full Version: Resistance: Fall of Man [NPEA00430]
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RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD

INTRO - Main Menu seemed fine, new game crashed, might try specific settings...

·W 0:04:31.932900 {PPU[0x1000000] Thread (main_thread) [0x00829278]} cellAudio: cellAudioQuit()
·F 0:04:31.933275 {PPU[0x1000000] Thread (main_thread) [0x00035ef4]} MEM: Access violation writing location 0x0



[attachment=6905]
[attachment=6906]

LOG:
[attachment=6907]
rpcs3-v0.0.5-7499-225310e0_win64

Ingame.
RPCS3 v0.0.9-10258-256c74de Alpha | HEAD | Firmware version: 4.86
Intel® Core™ i7-7700HQ CPU @ 2.80GHz | 8 Threads | 15.96 GiB RAM | TSC: 2.808GHz | AVX+ | FMA3

The game runs very smoothly for the most part, the game does not seem to stutter. But the frames can go from a solid 30 to 21 during parts with heavy FX such as fire and smoke, this is one of the only results of slowdown I've seen other then very large zoom-outs but the FPS can handle itself around 22-24 in those parts, otherwise solid 30.

No major or minor glitches I've encountered, game runs great. Only issues other then framerate is audio seems to sometimes pan way off from where they are actually speaking and the main weapon in the game alongside the shotgun seems to have some textures missing, but everything else works like a charm.

It won't be much longer till this game runs perfect without any minor issues at all, can't wait.

I rendered the game on Vulkan since the screen seemed to be black on OpenGL, although it may of just been my GPU/CPU since I've seen others on YouTube use OpenGL with this game.

RPCS3 Log File: https://bit.ly/2XZ6cxW (File was too large so I uploaded it here.)
Supposedly duplicated of https://forums.rpcs3.net/thread-197883.html
However log file shows some other game ID, so there's some mistake there

Not merging threads until report is fixed, moved to general discussion
Well maybe I'm either using the US or EU one, but this seems to be the one I'm using. It's not a duplicate... I just played through the game on livestream and it was a fun experience, game works perfectly now so should be playable state.  Tongue

Updated post with proper serial.
It is a duplicate, thread for that ID also already exists: https://forums.rpcs3.net/thread-198511.html
Merged threads

Moved to Playable
(04-26-2020, 03:26 PM)Ani Wrote: [ -> ]It is a duplicate, thread for that ID also already exists: https://forums.rpcs3.net/thread-198511.html
Merged threads

Moved to Playable

Ah sorry I thought duplicate meant like same results or something, didn't realize 2 posts couldn't be the same.

Yeah, streamed the game from start to finish, it's perfect with no bugs other then just some lower framerates in a few areas. My recommendation to everyone is to play with Vulkan for the renderer and if you have some frame troubles turn off any anti aliasing or anything like that, and should be good to go.