F {rsx::thread} class std::runtime_error thrown: [attrib buffer] Working buffer not big enough, buffer_length=402653184 allocated=229376 requested=530479404 guard=4194304 largest_pool=175360
(in file c:\projects\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:78)
and game crash
Perfect fully playable
In Tow version.....
NPUA80491
BCUS98229
And i can't see any problem in this game...
------------------------
((Test on RPCS3 v0.0.5-6592-a36acf49d Alpha))
Link Patreon for Help developer
https://www.patreon.com/Nekotekina
-------------------
Play Time :1 hour
Better in Vulkan
--------------------
Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Perfect Work
Music : Perfect Work
The log file:-
[
attachment=5946]
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
(03-27-2018, 08:37 PM)AMMAREN Wrote: [ -> ]Perfect fully playable
In Tow version.....
NPUA80491
BCUS98229
And i can't see any problem in this game...
------------------------
((Test on RPCS3 v0.0.5-6592-a36acf49d Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina
-------------------
Play Time :1 hour
Better in Vulkan
--------------------
Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Perfect Work
Music : Perfect Work
The log file:-
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
This game works at 60fps, not 30, and its not fullspeed yet, it is playable though
It's running at 30fps for him because he has the framelimiter set to 30 lol. It does run at 60
My cannot saving the data, does anyone can fix this case for God of War 2 HD???