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Full Version: Kidou Senshi Gundam Extreme VS Full Boost [BLJS10250]
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(07-22-2018, 06:11 AM)Asinine Wrote: [ -> ]I wouldn't recommend making compatibility reports with SPU LLVM and Giga block size it's more incompatible and could even be the cause of you falling through the world.
With issues like that it's even worth trying interpreters.

My bad. I'm a bit out of the loop with all these new configs.
Well, it does say "Experimental" right next to SPU LLVM, and if you mouse-over the block size setting, the description indicates safe has the most compatibility :p
v0.0.5-7123 Alpha [2018-07-22]

SPU ASMJIT, Block size safe


Ingame
[attachment=9326]
Cool, so can you try playing through the game now that it seems to be working better and add three screenshots if you think it's playable?
It's not a playable candidate yet since the game still got some issues, like the background music frequently stops playing at the beginning of the gameplay and the entire audio stops playing when an awakening character cut-in appears. When that happens the game black screens while retrying/returning to menu.


If I recall it's a known issue since early 0.0.5 as it didn't occur in 0.0.4.

[attachment=9356][attachment=9357][attachment=9358]
Okay, thanks. If it's not playable then no need for log/screens, just wanted to know. Thanks!
does the crash is relate to cpu performance or gpu performance? (if this question is foolish sry because i am new in this forum...)
RPCS3-v0.0.5-7733-a11d7624

The log's flooded with RSX: Depth texture bound to pipeline with unexpected format 0x8B warning (which makes some menu transitions extremely slow) and the sounds heavily crackles.
after the VSTG project on the intro my screen just went black how can i fix this?
Before updating to V0.0.7-9226
Everything can be loaded and played.

It's now showing black screen in game.
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