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Only loadable on master build

EDIT: I tried adding this post with the video as a second post, but the forum software automatically merged my two posts together.
However, it goes in-game with the LLE GCM build


mchtt

Awesome gonna try it :-D
Edit:
Awesome !
60 fps at the training zone ! Look dat 3.6 flip in hardcore mode :-D
I'm so happy, gonna send a log asap

That was with vulcan, no recompiling. Null sound also.

The game finally crashed after trying to teleport to another area.

A lot of shadows glitches (they are looking inverted to me) and floating blue lines that u are supposed to follow are glitching a lot.
When get on foot the character start to jump unless you grab your board again. Weird bug.
Framerate was between 26-60 fps in the training areas.
Framerate counter in incorrect, sometimes it feels the game runs at 24 fps (like in the shot 8) but it was like 3 fps on my cpu, caused by a lot of high distance objects and surrounding geometry.
Also the shadows are casting light (the skater and skateboard shadows) and the sun light is casting shadows instead of light if you know what i mean.
Various crashing while switching zones.
LOG
Wrong thread, still loadable until confirmed working on master

kamer1337

RPCS3 v0.0.3-5578-1a44e447 Alpha

Master build ingame (downloaded from https://rpcs3.net/download they are master right?)
Yes, Ingame now.
Nice performance boost using kd-11 vertex rewrite build.


Yet another video update, runs even better than before.


Yet another video update, but this time the game is rendered in 4K!

Are you doing anything special to be able to move around? The game gets in-game fine for me (as in it loads the world and I can even see the in-game intro with the trainer) but as soon as it lets me control my character, the camera (or my character, or maybe both?) are trapped under the ground and I can't move or do anything else.

https://youtu.be/R4qM6QX4TjY?t=119

(ignore the blue flashes, it's an older video and that doesn't happen anymore, but the "under the ground / can't move" issue is what I was referring to above). I can re-record a new video if this is confusing matters.
Use port
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