RPCS3 v0.0.2-8-49b368c Alpha
White screen only.
Quote:·U 0:00:01.558953 {PPU[0x1000000] Thread (main_thread) [0x00a94078]} cellGcmSys TODO: Unimplemented display frequency: Scanout
Anyone know what Scanout is/does/means? Someone said it's for locking the framerate and unimportant, but wouldn't that mean the game should still output something? Assuming there aren't other things preventing it from loading, that is.
On a side note, I'm also asking because GoW Origins Collection uses Scanout as well, and is in the same state as Burnout.
This game doesn't work on master builds because of inaccuracies in HLE implementation of libgcm.
Scanout is irrelevant, the game can display on 30/60Hz, it's just checking if that freq. is present.
Alright, thanks for the response. Been curious about that for a while. Good luck to the RPCS3 team.
With 0.0.3-5543, BP now reaches the point where it would've loaded the save:
Nothing to Intro, but it won't to save it and hangs it. (because
"U {PPU[0x100000d] Thread (SocketRecv) [0x008754a8]} libnet TODO: socketpoll" spamming and increasing RAM usage RPCS3)
[Image: r9kwNtN.png]
Using a default settings and set to "Vulkan".
EDIT: Here's log.
(08-22-2017, 01:30 PM)digitaldude Wrote: [ -> ]Attach a log.
Here's the log, same problem as him. Booted with OpenGL.
Interpreter (fast) is too slow to load the Intro before empting the RAM from warnings.
Logs are filtered from "TODO: socketpoll" and unified in a single line when it first occured.
This is in order to the file to be attached and also viewed by Notepad++.
[
attachment=97]
This is not Ingame, but Intro. I also have the game, so can confirm.
(08-23-2017, 10:54 PM)Ani Wrote: [ -> ]This is not Ingame, but Intro. I also have the game, so can confirm.
The base game doesn't get in-game for me, but once updated to V1.70 or higher it does.
Could someone install the V1.7 update and see if you get the same results? Thanks!