12-08-2017, 11:26 AM
12-08-2017, 06:39 PM
(12-04-2017, 05:56 PM)Asinine Wrote: [ -> ]Other people have finished them already so moving to playable, performance is also good with correct settings. Moving to playable.
(12-08-2017, 11:26 AM)yasha2007 Wrote: [ -> ]please help me.
[Image: Untitled.png]
That's the same error i'm getting but people say we have to go on cuz it's playable for some and it's a user error.
12-08-2017, 09:30 PM
i got this error:
E {PPU[0x1000000] Thread (main_thread) [0x00103c14]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [1]
and the game is a white screen, what to do?
E {PPU[0x1000000] Thread (main_thread) [0x00103c14]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [1]
and the game is a white screen, what to do?
12-10-2017, 04:07 PM
I think game crashes on compiling new shaders. And most of players that doesn't have problems plays with old cache.
12-10-2017, 08:18 PM
(12-04-2017, 05:56 PM)Asinine Wrote: [ -> ]Other people have finished them already so moving to playable, performance is also good with correct settings. Moving to playable.
Are these settings posted anywhere to copy? From what I can tell looking at every God of War HD thread is that it crashes in vulkan and opengl is too slow.
12-11-2017, 08:12 AM
So, it looks like it's working with latest kd-11 build (0.0.4-1188). I'm assume that it will be after merging with master.
12-11-2017, 01:17 PM
You got my hopes high here but nope, still getting same error about a shader unfortunately thanx for mentioning tho.
12-11-2017, 04:18 PM
(12-11-2017, 01:17 PM)mickeyindahouse Wrote: [ -> ]You got my hopes high here but nope, still getting same error about a shader unfortunately thanx for mentioning tho.
Are you tried kd-11 build not master? Try to delete all caches and custom config and start from scratch.
12-11-2017, 07:15 PM
(12-11-2017, 04:18 PM)Snatch Wrote: [ -> ](12-11-2017, 01:17 PM)mickeyindahouse Wrote: [ -> ]You got my hopes high here but nope, still getting same error about a shader unfortunately thanx for mentioning tho.
Are you tried kd-11 build not master? Try to delete all caches and custom config and start from scratch.
That's what i did, made a fresh install on a different drive and got exactly the same error. Tried build 1190 (from kd-11) as well with the same result.
time to load/compile shader ($/enginesupport/shaders/PS3/FlashUI.ps3fx [Unknown combination string, disable USE_PRECALCULATED_SHADER_CRCS in CGOWShader.cpp]) 1 ms
12-11-2017, 07:29 PM
(12-11-2017, 07:15 PM)mickeyindahouse Wrote: [ -> ]time to load/compile shader ($/enginesupport/shaders/PS3/FlashUI.ps3fx [Unknown combination string, disable USE_PRECALCULATED_SHADER_CRCS in CGOWShader.cpp]) 1 ms
I had different kind of errors: failed to recover and failed to compile vertex shader. So maybe it's something with your disc-rip