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Full Version: Battlefield: Bad Company (Gold Edition) [BLES00261]
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wffl

RPCS3 v0.0.2-5-65bb274 Alpha

Black screen.
Quote:F {rsx::thread} : class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:127)

NolanDaneworth

Move this thread into Ingame, please

build: v0.0.2-5403-20142e7c Alpha
Auto LLE
PPU LLVM + SPU ASMJIT
Render OpenGL
xAudio2

Main Menu - 5-15 fps
Actual ingame - 1 fps

NolanDaneworth

This thread should be moved to Ingame
RPCS3 v0.0.2-5403-20142e7c
PPU LLVM, SPU ASMJIT
OpenGL

Main menu runs at 5-15fps
Actual Ingame ~1fps
With latest 0.0.4-6288 https://github.com/RPCS3/rpcs3/commit/1e...02a6b81fc9 menu stable 30fps.
PPU LLVM, SPU ASMJIT
Backend: Vulkan
On vulkan performance much better: 6-18 fps instead 2-5 fps on OpenGL ingame.
CPU load 90-95%, so my CPU is bottleneck for this game, on more powerful CPU it should work at 20-30 fps.
In main menu no any glitches, ingame some strange glowing tree branches. Saves working.
How to fix this problem?
@"ScorpionMKXL" there is no problem just press whatever the "X" button is mapped to
Now works perfectly ! (i5 8600k @ 4.7 GHz, GTX 1070 Ti)
Well, not quite perfect for me but close enough.
Average framerate is around 15-17 fps which also introduces heavy audio stutters. From what I can see graphics are fine, but it takes a few minutes for all objects to load in.
When using LLVM Recompiler as SPU Decoder, emulator crashes without any visible errors when loading a level. Also, without enabled "Write Color Buffers" lighting is too dark.
Specs and video are below.

CPU: R5 1600
GPU: RX480
RAM: 8GB-3000

Playable.

v0.0.8-9396-0a2b6a29

[Image: ZITsrJi.png]

[Image: QTzrldm.png]

[Image: v9ndCOc.jpg]

[Image: uI6JvNh.jpg]

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Moving back to ingame, performance is way too slow when i just tried it i was dipping down to 15 just in the first big level during fights.
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