05-04-2017, 09:40 PM
wffl
06-05-2017, 08:22 AM
RPCS3 v0.0.2-5-65bb274 Alpha
Intro. Gets stuck on loading after intro.
Intro. Gets stuck on loading after intro.
Quote:·U 0:01:40.428099 {PPU[0x100000f] Thread (thread_prx_load) [0x0125cd48]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x300000, flags=0x0, pOpt=*0x0)
·W 0:01:40.428106 {PPU[0x100000f] Thread (thread_prx_load) [0x0125cd48]} sysPrxForUser: sys_prx_load_module_by_fd(fd=8, offset=0x400000, flags=0x0, pOpt=*0x0)
·U 0:01:40.428112 {PPU[0x100000f] Thread (thread_prx_load) [0x0125cd48]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x400000, flags=0x0, pOpt=*0x0)
·W 0:01:40.428117 {PPU[0x100000f] Thread (thread_prx_load) [0x0125cd48]} sysPrxForUser: sys_prx_load_module_by_fd(fd=8, offset=0x500000, flags=0x0, pOpt=*0x0)
11-02-2017, 05:46 PM
RPCS3 v0.0.3-3-30bba09 Alpha
Ingame is possible. It is at a low frame rate most of the time but I was able beat the first boss. There are some speedups in areas with less area visible such as corners and small rooms. Can not wait until this game is @60fps!
Some water glitches but seems to run near perfect other than the fps. I attached my save file. It is a bit past the first boss.
i7-4770 CPU
980Ti GPU
Ingame is possible. It is at a low frame rate most of the time but I was able beat the first boss. There are some speedups in areas with less area visible such as corners and small rooms. Can not wait until this game is @60fps!
Some water glitches but seems to run near perfect other than the fps. I attached my save file. It is a bit past the first boss.
i7-4770 CPU
980Ti GPU
11-03-2017, 01:01 AM
Which settings you used "iDrew" just tried the RPCS3 v0.0.3-3-30bba09 Alpha and I stocked at "now loading" screen.
Tried with load automaticaly libraries and with load libv2 only too and interpreter fast both and LLVM, i can't get past from that screen.
Tried with load automaticaly libraries and with load libv2 only too and interpreter fast both and LLVM, i can't get past from that screen.
Quote:U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x900000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0xa00000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0xb00000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x100000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x300000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x400000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x500000, flags=0x0, pOpt=*0x0)
11-05-2017, 08:40 AM
(11-03-2017, 01:01 AM)hyperspeed Wrote: [ -> ]Which settings you used "iDrew" just tried the RPCS3 v0.0.3-3-30bba09 Alpha and I stocked at "now loading" screen.
Tried with load automaticaly libraries and with load libv2 only too and interpreter fast both and LLVM, i can't get past from that screen.
Gonna add the settings as an attachment image. If you need written let me know. I set gpu to openGL and stopped mine from crashing.
Hope this helps! Note my hardware as well.
11-05-2017, 06:41 PM
thanks for the settings, unfortunate I'm still stocked at load screen with the same log error, I have an i7 3770 at 4.2ghz and a gtx1070 and I on win10.
11-17-2017, 05:11 PM
RPCS3 v0.0.4-6090-223f17ac Alpha | HEAD 0.0.4-6869
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+ gtx 970
goes ingame 20~60 fps and every thing looks in place but it crash every now and then
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+ gtx 970
goes ingame 20~60 fps and every thing looks in place but it crash every now and then
11-17-2017, 05:55 PM
This game can move to playable now... It only is speed slowly.
11-17-2017, 06:14 PM
Moved to ingame, performance is too low to be considered playable especially for a game like this. And crashes do not help either.
11-23-2017, 03:12 PM
(11-17-2017, 06:14 PM)Asinine Wrote: [ -> ]Moved to ingame, performance is too low to be considered playable especially for a game like this. And crashes do not help either.
I agree.
I have found, OpenGL runs slower but doesn't crash and Vulkan runs faster but crashes often.
The errors I encountered running Vulkan. (i7-4770, 980 ti)
Log Wrote:E {rsx::thread} HLE: Getting the real address failed. (addr=0x80068004)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x80068004, put=0x150590
E {rsx::thread} HLE: Getting the real address failed. (addr=0x80068004)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x80068004, put=0x150590
E {rsx::thread} HLE: Getting the real address failed. (addr=0x80068004)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x80068004, put=0x150590
E {rsx::thread} HLE: Getting the real address failed. (addr=0x80068004)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x80068004, put=0x150590
E {rsx::thread} RSX: Application has failed to recover, discarding FIFO queue
E {PPU[0x1000000] Thread (main_thread) [0x00010b6c]} Stat: 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x32]
E {PPU[0x1000000] Thread (main_thread) [0x00010b6c]} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x77]
E {PPU[0x1000000] Thread (main_thread) [0x00010b6c]} Stat: 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK [x44]