Tested on RPCS3 v0.0.4-6200-8f314c510 Alpha | master on Linux
Gets in-game, but performance is much too low to be anywhere near Playable.
Input doesn't behave correctly, but that's probably a framerate issue. I was unable to dodge or hit the tutorial goons, or really move at all, despite ~15 FPS.
If I let the intro movie play out, it crashes part way through. If I skip it, the game will load.
OpenGL Regression
Most of the text has become unreadable.
(12-27-2017, 09:56 AM)Glaxos Wrote: [ -> ]OpenGL Regression
Most of the text has become unreadable.
so vulkan is fine just like the first game, hmm.
edit: confimed i posted it on the regression thread in the issue tracker.
RPCS3 v0.0.4-6359-a27e2db45 Alpha | master
Performance has improved dramatically, now mostly playable. Still slows down a lot when a bunch of stuff is in frame.
Cutscenes are fuzzy for some reason.
Yeah, It freezes after the intro and installing for me.
Debug message: F {PPU[0x100000b] Thread (fios mediathread) [0x02dd1174]} MEM: Access violation writing location 0xe282
RPCS3-0.0.6-7888-b879b322 Alpha
Computer: More than powerful enough.
Just white screen using Opengl and Vulkan+default settings since build 8253 (PR #6055)
First chapter works fine on default settings between 45-60 FPS on i5 9400f only cutscenes are blurry and have some graphical glitches ive completed first level without any problems but game always crashes at the begginning of second chapter no matter what settings I use.
So game may move to Playable now
Just finished whole game. 60 FPS stable. Just some moments when new levels compiled stuck and drop fps. (But it not critical).
Few days ago it was crashed on cutscenes. For now it perfectly work .
Attached settings work normal (At least for me).
(11-19-2019, 06:40 PM)pit80 Wrote: [ -> ]So game may move to Playable now Just finished whole game. 60 FPS stable. Just some moments when new levels compiled stuck and drop fps. (But it not critical).
Few days ago it was crashed on cutscenes. For now it perfectly work .
Attached settings work normal (At least for me).
Can confirm that game is Playable now. Stable doesnt crash no graphical glitches at all although performance is weird since sometimes it rapes my CPU(i5 9400f it goes to 99% of usage on all cores/threads in those very short moments) even though literally nothing is happenning on screen while I look at the wall at certain areas for example.. and then theres an very open area with lots of enemies and CPU usage is at 60 % max and it works perfectly at full speed as I said its weird but overall that may be the case because of just 6 threads on my CPU. I cant attach log here forums fucked so I uploaded it somwhere else here a link:
https://gofile.io/?c=L5OpDw
I have completed 2 playthroughs on newest build and here is my report. The game is really close to Playable. Framerate usually go from 40 to 60. It seems that areas which have a lot of Bloom effect will tank the FPS. It's becoming more stable and faster with each build. For Chapter 2, you will need to switch to OpenGL to get through the cutscene otherwise it will crash. Then fight your way to the save point and switch back to Vulkan. You don't need to do this when you replay the Chapter or New game on different difficulty. In lastest build, I only had 3 crashes. 1 during Geshin bossfight, after PPU Complie. 2 in Chapter 5. Chapter 5 seems to be very crashy happy as I crashed there oftenly in both playthroughs, espcially in the Boss arena. After that, I have no crashes whatsoever in recent playthrough. My settings are below. I recommend playing in default, non upscaled resolution. Fullscreen mode give better performance. You can enable Vsync in NVIDIA Controlpanel to get rid of the tearing.
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