It runs OK on latest build on my 9700k - around 50fps on some indoor scenes, but drops to around 10fps when there's lots of particles on screen, the bit where you are driving a tank on like the 3rd stage is a slide-show. Sometimes you just get a black screen when loading your game but usually works second try after restarting the emulation. Some footage here:
https://youtu.be/kS-cR_Lj85g
2d62f9c4
Game version 1.01
Vulkan
Write Color Buffers on
720p, Anti-aliasing off
Vblank 120hz
The freezing is already fixed
Playing Killzone 2 BCES00081 on RPCS3 0.0.16-12431-9b050a33 Alpha
RTX 3080 gpu
Game version 01.01
Write Color Buffers on
Resolution scaling 1080p
Vulkan
Audio Surround 7.1
After the intro video right as you land on the planet and Rico yells HEADS DOWN the game loops on this audio and freezes with glitched rendering stuck on screen.
Game continues to work from this scene on once rebooting it after the hang up.
RPCS3 Version: 0.0.18-12732-f98595be Alpha4
Game: Killzone 2 [BCES00081] (Updated the game to 01.29)
OFW 4.87
CPU: AMD R7- 8500H
GPU: My Gpu's: RTX 3070max-q
RAM: 32Gb DDR4 3200Mhz
Windows 10 Home x64
Lower SPU thread: off
Enable SPU loop: off
SPU cache: on
Write Color Buffers: on
Framelimit: off
Anti-aliasing: disabled
ZCULL Accuracy: relaxed
Killzone 2 multiplayer, played 50+ hours.
- I noticed that the game doesn't play some sounds. I never heard Visaris voice when playing because on the official hardware he always anounces something. Noticed that I could hear the announcers when I am in spectator mode in radec academy but it happens rarily. At 58:09
https://youtu.be/oyLRaTa0SXk?t=3491 .
- Sometimes when an explosion happens or something else (maybe visaris/announcers speach happens) all other sounds are muffled for some seconds.
- I can see blue lights from enemies chests trough walls and also when an enemy saboteur changes to our team, his nametag can be seen trough walls. (See screenshot 1)
- The gun flash when shooting doesn't have the right opacity/ has no opacity. (Tested with the m82).
- When playing on the map Radec Academy and looking/ being at the centre square everything lags horribly.
It goes from 30-40fps to 14-18fps when looking trough the doors to the main square. (See screenshot 2, and videos)
RPCS3 Version: 0.0.18-12732-f98595be Alpha4
Game: Killzone 2 [BCES00081] (Updated the game to 01.29)
OFW 4.88
CPU: AMD RYZEN 7 3800x
GPU: gigabyte rtx-2070 super OC gaming
RAM: 16gb DDR5 3200Mhz
Windows 10 pro
ENABLE SPU LOOP on
FRAME LIMIT auto
ZCULL relaxec
FSR SCALING enabled
PATCHES: disable post procesing ENABLED
Everything runs smooth, but I've reach the Maelstra Barrens stage, and when I ride the EXO and move forward until a step drop, the game freezes and I get this error:
F SIG: Thread terminated due to fatal error: Unknown STOP code: 0x3fff (op=0x28000000, Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4800[:22], in function stop_and_signal)
(complete log attached - from rpcs3 starting, to getting the error, to stoping the game)
Another problem is that most of the time the audio doesn't work correctly... there are missing effects or voices (although sometime they work, but mostly don't)
If anyone can help, I'll apreciate it a lot! Thanks in advance!
My dualshock 3 motion sensor doesn't work on windows 11, can you emulate the motion sensor for common controllers like xbox one controller ? Thanks
is it playable like god of war 3 and the last of us? or worst?
(10-22-2022, 01:23 AM)jutsu1370 Wrote: [ -> ]is it playable like god of war 3 and the last of us? or worst?
Like a god of war 3. The last of us you can wait on pc.
RPCS3 v0.0.25-14517-310fa712 Alpha | master
Intel® Core i5-10600K CPU @ 4.10GHz | 12 Threads | 15.92 GiB RAM | TSC: 4.104GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Played this game a bit. Very few graphical artefacts:
1) some lights goes throw the textures (e.g. enemy red eyes or transport blue lights) - see screen attached.
2) very rare glitch frame of purple color (I saw about 3 of them during 1 hour play) - I don't know how to screen them - it's like couple of frames.
Anything else seems very good by the moment.
Playable till the final boss - Radek. After killing Radek and going to Visary cabinet game always hangs.
RPCS3 v0.0.26-14597-ac2b2d82 Alpha | master
Intel® Core i5-10600K CPU @ 4.10GHz | 12 Threads | 15.92 GiB RAM | TSC: 4.104GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2