07-12-2018, 02:30 PM
08-04-2018, 12:39 AM
I know that LLVM Recompiler is experimental, but Is it intended that the LLVM makes the game's speed the same as the frame rate? i.e. 30FPS = 50% slower.
Here is a comparison between LLVM http:// https://streamable.com/lq7nr
And ASMJIT https://streamable.com/ovnch
Edit: NVM. This problem vanished after I enabled TSX on my 4790k.
It runs quite well now. I didn't have SPU Loop Detection enabled during the recording of this video, it got me like +8 FPS on the heavier parts of the game after re-enabling it.
Here is a comparison between LLVM http:// https://streamable.com/lq7nr
And ASMJIT https://streamable.com/ovnch
Edit: NVM. This problem vanished after I enabled TSX on my 4790k.
It runs quite well now. I didn't have SPU Loop Detection enabled during the recording of this video, it got me like +8 FPS on the heavier parts of the game after re-enabling it.
08-04-2018, 09:01 PM
Tales of Vesperia Now playable v7161 "CPU auto load lib" "GPU Strict rendering and stretch to display if you prefer." Will freeze after the first battle if you have it on only load liblv2.sprx
08-09-2018, 05:47 AM
That's not how you do a playable report. https://forums.rpcs3.net/thread-196671.html
Regardless, Vesperia isn't playable it still has some major issues such as animation speed.
Regardless, Vesperia isn't playable it still has some major issues such as animation speed.
08-30-2018, 04:25 PM
Tales of Vesperia [BLJS10053]
Computer Build:
CPU: I7-7700K
RAM: 16 GB
GPU: NVIDIA GeForce 1050
RPCS3 build:
RPCS3 0.0.5-7270-685eaedb Alpha
Game Config:
CPU:
https://imgur.com/a/bwOGsUw
GPU:
https://imgur.com/a/cTzG9pl
Rest by default.
Log:
https://drive.google.com/open?id=1stOw7u...yjStlItkCL
Observations:
Unless you add that specific config on CPU/GPU, game will not show correctly the textures.
With OpenGL, the menu has a constant flickering, but with Vulkan the game works perfectly fine. The some areas where the FPS have a drop, but it's not something that prevents you from playing the game.
Also, unless you limit the FPS to 30, the game will go faster than expected, so you have to force RPCS3 to limit them. Once those are limited, the game works perfectly fine.
NOTE: The game used to do the test had a patch applied to have the texts translated to english.
UPDATE
Combat Gameplay:
https://youtu.be/Os0BFXWylpE
General Gameplay:
https://youtu.be/T_y3XstLMGc
PD: Sorry about the breathings.
Added some pics of the game working. FPS are shown at the topbar.
Computer Build:
CPU: I7-7700K
RAM: 16 GB
GPU: NVIDIA GeForce 1050
RPCS3 build:
RPCS3 0.0.5-7270-685eaedb Alpha
Game Config:
CPU:
https://imgur.com/a/bwOGsUw
GPU:
https://imgur.com/a/cTzG9pl
Rest by default.
Log:
https://drive.google.com/open?id=1stOw7u...yjStlItkCL
Observations:
Unless you add that specific config on CPU/GPU, game will not show correctly the textures.
With OpenGL, the menu has a constant flickering, but with Vulkan the game works perfectly fine. The some areas where the FPS have a drop, but it's not something that prevents you from playing the game.
Also, unless you limit the FPS to 30, the game will go faster than expected, so you have to force RPCS3 to limit them. Once those are limited, the game works perfectly fine.
NOTE: The game used to do the test had a patch applied to have the texts translated to english.
UPDATE
Combat Gameplay:
https://youtu.be/Os0BFXWylpE
General Gameplay:
https://youtu.be/T_y3XstLMGc
PD: Sorry about the breathings.
Added some pics of the game working. FPS are shown at the topbar.
08-31-2018, 09:17 PM
No images? read the link i posted directly above your post.
09-01-2018, 05:09 PM
Game is Playable
fps ranges from 15-30fps depends on the scene but I'm also on an old cpu (i7 2600k) so newer cpus would get maybe 30 fps at all times
you gotta use SRM & cap fps to 30 for the game to work properly
Master version used: rpcs3-v0.0.5-7281-bf89b709_[2018-08-31]
log attached:
fps ranges from 15-30fps depends on the scene but I'm also on an old cpu (i7 2600k) so newer cpus would get maybe 30 fps at all times
you gotta use SRM & cap fps to 30 for the game to work properly
Master version used: rpcs3-v0.0.5-7281-bf89b709_[2018-08-31]
log attached:
09-17-2018, 09:28 AM
Animation speed still goes extremely slow when you dip from 30fps to 29 or lower, and I have a R7 1700 overclocked and this is a major issue for me so people with mid-range hardware probably stand no chance.
All three images in the above playable report are also from the first few minutes of the game which isn't good enough for a playable report.
I won't be moving this until it's confirmed animation speed is totally fine, or there's enough optimisations that the fps rarely dips low enough for it to be a problem for most users.
All three images in the above playable report are also from the first few minutes of the game which isn't good enough for a playable report.
I won't be moving this until it's confirmed animation speed is totally fine, or there's enough optimisations that the fps rarely dips low enough for it to be a problem for most users.
09-29-2018, 05:34 PM
(09-17-2018, 09:28 AM)Asinine Wrote: [ -> ]Animation speed still goes extremely slow when you dip from 30fps to 29 or lower, and I have a R7 1700 overclocked and this is a major issue for me so people with mid-range hardware probably stand no chance.
All three images in the above playable report are also from the first few minutes of the game which isn't good enough for a playable report.
I won't be moving this until it's confirmed animation speed is totally fine, or there's enough optimisations that the fps rarely dips low enough for it to be a problem for most users.
This doesn't happen to me on my 2500k @ 4.5ghz and hasn't happened in forever. It got fixed in https://github.com/RPCS3/rpcs3/pull/4661 for me.
09-30-2018, 01:29 AM
It still happens to me, and i even talked to pauls-gh who is the developer who has specifically looked into vesperia and fixed a lot of issues with it and he has the issue too.