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Full Version: The Last of Us [BCES01584]
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I dont have save error

Just black screen menu sound

[attachment=2813][attachment=2814]
Tested on rpcs3-v0.0.4-2018-01-13-c951601f_win64

with the configuration:

Renderer: Vulkan
Resolution: 1280x720
Audio: XAudio2

PPU Decoder: Recompiler
SPU Decoder: Interpreter (fast)
SPU Threads: Auto
Load liblv2.sprx only
Lower SPU thread priority
Enable SPU loop detection

with the hardware:
Intel Core i5-7600k @ 4.8GHz (OCed)
32GB DDR4 @ 2400MHz
GeForce GTX 1050 Ti
Windows 10 Home

Results:
Loads splash, then goes to a black screen, but you can hear sounds from the main menu.
Tested on RPCS3 v.0.0.5-6592-a36acf49d_win64

with the following PC specs:

Intel Core i7-7700HQ @2.8 Ghz (Undervolted)
8GB DDR4 @2133Mhz
GeForce GTX 1050 4GB GDDR5
Windows 10 Home

With configuration:

CPU
PPU LLVM Recompiler
SPU Fast interpreter
SPU Threads Auto
Load liblv2.sprx only
Thread scheduler + SPU loop detection

GPU
Vulkan
Res: 1280x720 downscaled to 50%
Threshold 1x1
Use GPU Texture Scaling

Status: Intro (as before)
It gets into the first loading part, then loads a black screen and gets an autosave error (memory error with Recompiler), but sounds from the main menu can be heard.
[attachment=6130]
[attachment=6128][attachment=6129]
Tested with: v0.0.5-6611 (898637f) Alpha [2018-03-31]_win64

It progresses intro, now it shows even some "very bugged and glitched" textures from main menu..I really don't know the exact settings to make it go past the loading screen, but it's something that is related to "Write Color Buffers", "Disable Vertex Cache" and "Strict Rendering Mode".

PC Specs: i7-7700HQ, RAM 8GB DDR4, GTX 1050 4GB GDDR5

Configuration used:

CPU
PPU LLVM Recompiler
SPU Interpreter (Fast)
SPU Threads 1 (It doesn't go into main menu with ALL the remaining options for me)
Enable thread scheduler
Enable SPU loop detection.. (Try Lower SPU Threads too, it works sometimes)

GPU
Vulkan
Res. 1280x720 (Rec.)
Strict Rendering Mode
Write Color Buffers
Disable Vertex Cache.. (Try Use GPU Texture Scaling too, sometimes it works, sometimes not)
Some people were able to get into the game.
They say you have to have patience because it can work right or wrong, and also because there is more going wrong than right.
The game runs at 1 fps and 2 fps places open
https://www.youtube.com/watch?v=NwGqy_WPcoM&t=94s
(04-03-2018, 12:39 PM)Joao3233 Wrote: [ -> ]Some people were able to get into the game.
They say you have to have patience because it can work right or wrong, and also because there is more going wrong than right.
The game runs at 1 fps and 2 fps places open
https://www.youtube.com/watch?v=NwGqy_WPcoM&t=94s

You can going to menu whit last build


Select This Setting And Wait for go to First Menu !  Wink
I just found out that you need a save already advanced to enter
Ingame as of https://forums.rpcs3.net/thread-196785-page-3.html
No longer requires a save file!
Best stable after picture game was halted
PPU LLVM

Recompiler(ASMJIT)  //Fast intepreter crashes too

FrameLimit 60
Async(multi threaded)
Resolution Scale 4x4
Write Color Buffer/Read Color Buffer


[Image: dqDG3XZ.png][img]blob:https://imgur.com/5bb61e2c-cfda-4c8d-8830-526ac90184ac[/img]
rpcs3-v0.0.11-10655-fe8bcac2_linux64.AppImage


PC: Linux Debian 11 Bullseye , kernel 5.7.7 , Ryzen 2400G , 16gb , nvme 128gb
RPCS: precise , llvm , Vulkan , limit 30 fps , Faudio

BCES01584 The Last of Us

Gfx: black screen after cut scene
Sound:

Status: Ingame (NOT Playable)


Comment: A log of the game.


linux user can use this cmd to zip log file
cd /home/$user/.cache/rpcs3/
7z -mx=1 a /"$HOME"/Desktop/RPCS3.log.7z RPCS3.log
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