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Full Version: Captain America: Super Soldier [BLES01167]
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RPCS3 v0.0.2-3-cec75e8 Alpha
The game freezez when loading.
P.S. The screen resolution is hinting that RPCS3 would be good on mobile platformsSmile

wffl

RPCS3 v0.0.3-8-b396826 Alpha

Ingame, write color buffer

legend80

Need stretch to screen. Looks playable to me now, just low FPS (5-10) currently on my descent machine.
I just grabbed Wifi's image and log from emunewz (will attach to this post because i can't edit his)

This thread should've been moved to ingame but it seems it was overlooked.

Tested with: RPCS3 v0.0.3-8-b396826 Alpha
don't boot in 8403

F LDR: class std::out_of_range thrown: invalid string position
in build 8158 run fine, in build 8440 dont boot
doesnt work
can you fix
rpcs3-v0.0.6-8442-6e89e4eb_win64
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
LLE: Load liblv2.sprx only
Renderer: Vulkan
GPU: Write Color Buffers

Without Write Color Buffers, the game will hang at a black screen right after installing/going through the logo videos.

With it, the main menu goes smoothly (Although the FPS counter is crazy). Going ingame, though, causes a lot of framerate instabilities and temporal freezings. Visually, it's almost perfect, with some texture errors here and there.

I have to upload a partial log because the emulator froze when I tried to exit the actual emulation and I had to terminate the program.
What configuration do you recommend, please? Thank you very much
The game crash many times and drops FPS is common.
The game crash often (game or intro - it doesn't matter if the default configuration or changed). Always the last message in the LOG is: W {cellAudio Thread} cellAudio: Audio backend stopped unexpectedly, likely due to a buffer underrun
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