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Full Version: Scott Pilgrim vs. The World: The Game [NPUB30162]
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Did you read the thread? Especially the last page? All your answers are there.
(08-25-2017, 02:08 AM)420blazoot Wrote: [ -> ]
(07-30-2017, 10:02 PM)wffl Wrote: [ -> ]Works with 'Disable Vertex cache'.

Where is this option located? I've looked all around the emulator and have been unable to find it.

For some reason, the 'Disable Vertex cache' option is no longer on the settings, but its not a problem, you just have to open the config.yml file with the notepad, its inside the folder data>NPUB30162.
And change the part "Disable Vertex Cache: false" to "true"
I'm having this gfx bug on Scott Pilgrim. The game used to run perfectly from a build way way back. Here is a Youtube video I made showing the issue. https://www.youtube.com/watch?v=XedikOS7...e=youtu.be
same here, it works with OGL tho
Network spam still there (on updated versions of game)?
Game runs great!

Rendered with; Vulkan , Resolution scale to 4k, Anisotropic filter 16x (I really can't tell the difference though)

Specs;
i5 4460
16gb
gtx 1060

Noticed some slight issues. you may want to uncheck Vertex Cache but other than that it runs like butter! I'm just so happy i get to play this game again!
Specs: i5-2320, HD7770, 6GB RAM
Gameplay: Perfect
Menus: Completely, utterly broken and unusable
Sound: Good, but lags at locations, and broken in tunnels
Settings: See attachments
You didn't attach anything and ignored the numerous comments (including the LAST reply) about "Disable Vertex Cache", which fixes the menus.
I am probably just an idiot, but I cannot run this game updated without waiting 10 quadrillion years, or I could run the base version, have no DLC, have the menus broken and my ears bleeding.
BEFORE YOU SAY A WORD
Yes, I am using the Recompilers, tried OpenGL and Vulkan, AND have vertex cache disabled.
So what do?
Can't really help when no log file was provided, but the best place to ask for support is on our discord #help channel https://discord.me/RPCS3
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