RPCS3 Forums

Full Version: Yakuza 3 [BLES00834]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
build: 60237940

LLE modules: sre, spurs_jq (adding more based on the log nothing changes)

Result: white render window, no fps
RPCS3 v0.0.3-3-da3f3fd Alpha
Ingame

While it does tend to freeze around this point on the second cutscene:
[Image: 982f035e1f.jpg]

You can enable Skip Event in the options before starting the game so you can skip past this point.

[Image: 650e9bf11b.jpg]

I used load liblv2.sprx only GPU settings don't seem to help, shadows don't render even with Invalidate Cache Every Frame.
Needs log screenshot and build version.
how can i use yakuza 3 log file ?
(10-17-2017, 01:55 AM)Alucard_Players Wrote: [ -> ]how can i use yakuza 3 log file ?

You open it as a text file, recommend using Notepad++.
However, if you're not a developer, unless you want to check used settings in that test run, there's no reason why you need the log.
Hi all

I have been having this error but cannot resolve it.

[attachment=3374]

It occurs in the first enemy base.

Has anyone had this problem or resolved a similar problem?

Thank you in advance
Unable to play, scenes to slow , glitchy sound (chops). Unable to enter in game. Start menu does work, hangs after Continue without saving?



[Image: 05JSZby.jpg]


[Image: 9biB9IR.jpg]
[Image: IzY9M2s.jpg]
[Image: FN1pnLI.jpg]
[Image: PotBWH1.jpg]
[Image: h5ANQlq.jpg]

Update:
no advance if dont skip scene
[Image: 5hFzcSL.jpg]


RPCS3 v0.0.4-6299-83b541ea Alpha | HEAD
Intel® Core™ i7-4790K CPU @ 4.00GHz | 8 Threads | 15.91 GiB RAM | AVX+
I removed copypasta flood from emulator log window.
If you want to attach a log, attach an actual log file.
anyone tested this recently? I'm getting hangups when I try to install game data. I'm not sure what settings I should be using. any help would be appreciated
I keep hanging up. In both OpenGL and Vulkan.

E {RSX [0x06118c8]} RSX: Framebuffer setup error: Color target failed pitch check, Pitch=[64, 64, 64, 64] + 2048, target=1, context=3
E {cellAudio Thread} cellAudio: Audio backend stopped unexpectedly, likely due to a buffer underrun x12
Pages: 1 2