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Full Version: Bound by Flame [BLES01952]
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Tested on recent master build v0.0.1-1669d0fd (PR #2352). With minimal resolution set (720x480) crashes on "press start" screen
Code:
...
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: FBO check failed: 0x8cd6
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: Function detected [0x37018-0x37078] (size=0x60)
...
S {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: Function detected [0x02910-0x033a0] (size=0xa90)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1000000] Thread (main_thread) [0x00d08b80]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
S {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01410-0x04bfc] (size=0x37ec)
...
S {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: Function detected [0x08520-0x08b1c] (size=0x5fc)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2)
S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x03e80-0x042b0] (size=0x430)
S {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x037b0-0x03be0] (size=0x430)
S {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: Function detected [0x03b70-0x03fa0] (size=0x430)
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x9d80 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
RPCS3 v0.0.5-6463-7753ac6 Alpha

Ingame
RPCS3 v0.0.5-6653-d957531da Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


This game is perfectly playable as a game, good fps, sound, graphics.
I was going to make a report to put this into playable until I came back in for a log file and noticed loading from a save file doesn't work.
Once that works fine this game is easily playable.
RPCS3 v0.0.8-9528-54da9ac7 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX

Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0


stats: playable

same as NPUB31459


ingame stable at 29 to 30fps all the time.


it's fine and no crash or freeze at all


log file and screenshots in Attachment