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Full Version: No More Heroes: Heroes' Paradise [BLES01101]
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Tested on recent master build v0.0.1-9eba0ac5 (PR #2317). Shows a few intros and asking for PS Eye with PS Move.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

xAgentG

RPCS3 v0.0.2-7-a230c7f Alpha

OpenGL

Shows intro logos and gets stuck with the controller message shown in the screenshot below.


Load required libraries: Check
Duplicated thread.
Merging.
This game is now running in-game. I don't have a log for this game right now since i'm not by my computer, but i'll upload one as soon as I can.


Solstar82

(05-26-2017, 08:31 AM)blastprocessing Wrote: [ -> ]This game is now running in-game. I don't have a log for this game right now since i'm not by my computer, but i'll upload one as soon as I can.


which settings did you used?it still complains about the controller
(08-18-2017, 09:25 AM)Solstar82 Wrote: [ -> ]
(05-26-2017, 08:31 AM)blastprocessing Wrote: [ -> ]This game is now running in-game. I don't have a log for this game right now since i'm not by my computer, but i'll upload one as soon as I can.


which settings did you used?it still complains about the controller

Use this to emulate the DS4 Controller https://github.com/nefarius/ViGEm/releases/latest
(11-26-2017, 12:19 PM)Sakimotor Wrote: [ -> ]
(08-18-2017, 09:25 AM)Solstar82 Wrote: [ -> ]
(05-26-2017, 08:31 AM)blastprocessing Wrote: [ -> ]This game is now running in-game. I don't have a log for this game right now since i'm not by my computer, but i'll upload one as soon as I can.


which settings did you used?it still complains about the controller

Use this to emulate the DS4 Controller https://github.com/nefarius/ViGEm/releases/latest
damn, I can't run this get, I always get the OpenGL fatal error, please help
Just finished the game. It's fully playable. Frame pacing gets real bad during long corridors, but there don't seem to be any graphical issues.

rpcs3-v0.0.5-7742-afeacc17_win64

log file here: https://www.pastiebin.com/5c4a97fa783d0

[attachment=12453][attachment=12454][attachment=12455]
(01-25-2019, 05:04 AM)MilkManEX Wrote: [ -> ]Just finished the game. It's fully playable. Frame pacing gets real bad during long corridors, but there don't seem to be any graphical issues.

rpcs3-v0.0.5-7742-afeacc17_win64

log file here: https://www.pastiebin.com/5c4a97fa783d0

I tested on the latest build and it's stuck at "loading precompiled shaders from disk" screen.

Removing PPU, SPU caches doesn't help.

Attachment is the log file.
(02-07-2019, 10:54 PM)Arsenal Wrote: [ -> ]
(01-25-2019, 05:04 AM)MilkManEX Wrote: [ -> ]Just finished the game. It's fully playable. Frame pacing gets real bad during long corridors, but there don't seem to be any graphical issues.

rpcs3-v0.0.5-7742-afeacc17_win64

log file here: https://www.pastiebin.com/5c4a97fa783d0

I tested on the latest build and it's stuck at "loading precompiled shaders from disk" screen.

Removing PPU, SPU caches doesn't help.

Attachment is the log file.

I get constant freezes of RPCS3 on passing the 2nd checkpoint of the first level. 
Rig - GTX1070 Laptop, 16GB RAM, Intel i7-6700. 
Settings - Vulkan, 720p, fixed 30fps, Write Color Buffers, Automatically Load Required Libraries.

Any suggestions? Thx in advance.
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