After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks
(12-06-2016, 10:47 AM)Ivv Wrote: [ -> ]After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks
nice, since you're implementing\hacking in GCM stuff, can you take a look at cellGcmSetSecondVHandler ? (newer Atelier games and Ar Nosurge needs this (at least this is the last thing in the log and it doesn't even show FPS just an empty GSFrame))
does anyone know what does this means
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