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Full Version: Tales Of Xillia [NPUB31136]
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Not enough footage to show that it's playable and you didn't get far enough into the game. As far as i know animation speed in this game is still wonky.
RPCS3 v0.0.6-8004-258df80b Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX

! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti

stats: playable

it's same as disc version BLES01815


it's stable 60fps in game

screenshots and log file in Attachment
The RPCS3 version in your post didn't match the one in your log. I've fixed that for you but pay attention.
(04-22-2019, 05:06 AM)UaQ - lover Wrote: [ -> ]it's stable 60fps in game 

and no speedup?
it doesn't work for me with your settings.  Huh
I don't know why, but ever since I updated to latest version the game is stuck in the logos in the title
(05-09-2019, 06:40 PM)avbitran Wrote: [ -> ]I don't know why, but ever since I updated to latest version the game is stuck in the logos in the title

maybe you installed to much DLC
Hello, is there any solution to the brightness/gamma issue in the game? The game runs perfect for me, I just have that issue. Thanks!
RPCS3 v0.0.6-8424-65134f73 Alpha
Moving back to ingame until proper tests are shown with overworld and battles to show that the speed-up issue is fixed.
i was going to make a video on this to show the horrible fps bugs in battle (that only occur once you have a full party, and turn absolutely unplayable in the ice area) but, it seems instead i'm reporting a regression. running a fresh copy of the game even on a new clean build of rpcs3, crashes on either title screen, or when doing user inputs. it seems to crash at a *slightly* diffrent time each run, for basically no reason that i can tell.

Once this is fixed, i'll do a video on battle fps. to be fair, UaQ's false positive isn't unreasonable, as the issues don't occur untill like 3-6 hours into the game. but once their there, they only get worse as the game goes on, shooting down to as low as 4 FPS depending on the areas.

Quick Edit: as i partially suspected, the crashing was on my end, there is no regression. however the FPS issues are still present.
I played through the whole game (over 34 hours) without a single  crash (or ANY graphical glitches) and more than sufficient performance.

My settings were:
PPU Threads: 1 (Using "1" thread instead of the default "2" prevents audio bugs and crashing shortly after going ingame)
Frame limit: 60 (To get 60FPS in combat)
Vblank Rate: 30 (To get 30FPS while in the overworld)

Additionally, I used a render resolution scale of 200% and Anisotropic Filtering set to 16x.

My hardware was a Ryzen 5 3600 and a Radeon RX 580.

Link to the savedata

Here is a quick video of combat at a steady 60FPS with a full party
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