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vartak

ok. will actually try and beat game.

once there is a master build merge ill make it official. or someone else with more free time will Big Grin

Gundark

Two times games freezes with music playing normal. First time during the fight against harpy and the second time at the enter of old capital. Here's the log.

Gundark

It seems that this freezings are time depending. It happens after 30-40 minutes of gameplay. With d5107aab sound is much better.

Barduk

I'm also getting some crashes/freezes at seemingly random points now. I'll upload some logs.

vartak

(05-19-2017, 08:57 AM)Gundark Wrote: [ -> ]It seems that this freezings are time depending. It happens after 30-40 minutes of gameplay. With d5107aab sound is much better.

this sounds like a memory leak occurred if that is consistent independant of which dungeon or action you are undertaking

Gundark

(05-22-2017, 07:31 AM)vartak Wrote: [ -> ]
(05-19-2017, 08:57 AM)Gundark Wrote: [ -> ]It seems that this freezings are time depending. It happens after 30-40 minutes of gameplay. With d5107aab sound is much better.

this sounds like a memory leak occurred if that is consistent independant of which dungeon or action you are undertaking

I am able to finish one mission at a time before softlock. I played trough eight missions, only once I didn't get to save before completing a task. And it is consistent, about 30 min. more or less, regardless of dungeon, level or anything else.

vartak

(05-23-2017, 06:27 AM)Gundark Wrote: [ -> ]
(05-22-2017, 07:31 AM)vartak Wrote: [ -> ]
(05-19-2017, 08:57 AM)Gundark Wrote: [ -> ]It seems that this freezings are time depending. It happens after 30-40 minutes of gameplay. With d5107aab sound is much better.

this sounds like a memory leak occurred if that is consistent independant of which dungeon or action you are undertaking

I am able to finish one mission at a time before softlock. I played trough eight missions, only once I didn't get to save before completing a task. And it is consistent, about 30 min. more or less, regardless of dungeon, level or anything else.


thats a good result. most likelymemory leak then thakns for confirming.

Barduk

I also got through most basic missions with saving between each one and only locking out a few times at the end of a mission. Here is a log of the last time it happened right now.

Barduk

The newest Version has reduced Performance quite a bit for me to around 40 on average with some drops but made it possible to finish the level i was currently stuck on without a freeze.

weirdly i got a ciritcal error/crash in the middle of the session but could keep playing and safe my progress in the end without ending rpcs3.

tommy21toes

Using build 0.0.3-5412

A lot has changed since May 2017. Game runs very well now and since the most recent changes, the audio isn't stuttering. It runs at decent framerate on OpenGL and Vulkan, but DirectX doesn't seem to initialize the viewport and I get a white screen.

I'm on an older i5 and a Geforce 960 and generally have 60fps unless there's a lot on the screen (there usually is with this game) and then it will dip to 45fps and my process load is near 100%, so I imagine better hardware would be great.

Issues:
I have been unable to start the game if trying to use the recompiler and forced to use the interpreter.
Some of the party members text is missing letters in the chat boxes (offset issue? Might have worked at some point prior to this build, but not a lot of testing previously)
At least one room is pitch black until you walk past a certain point (couple steps).

Everything seems stable over my 2 hours of gameplay. If anyone wants to have a run at it again, it's a much better experience than we've been having over the last 6 months and I would think that the game can be completed currently.
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