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Full Version: Castle of Illusion Starring Mickey Mouse [NPEB01427]
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AMMAREN

Exclamation


Unknown STOP code & Access violation reading location....

Quote:{SPU[0x37] Thread (FMOD)[0x17108]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1382, in function SPUThread:Confusedtop_and_signal)
Please report this to the developers.
{PPU Thread[0x1] (main_thread)[0x005815c0]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0x656534)
{PPU Thread[0x28] (PS3StorageServiceAsyncThread)[0x000d523c]} Exception: Access violation reading location 0x00000000
(in file ..\Utilities\Thread.cpp:1133, in function throw_access_violation)
Please report this to the developers.

ZEROx

The current state of this game is Nothing it stops instantly with
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00581a04]} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_spu_.cpp:62)
but disabling this and rsx_methods exeptions
will make it to go ingame
yet the status is still Nothing and this is a terrible hack
LLE used

libaudio(important)
libfiber
libl10n
libresc
librtc
libsail
libspurs
libsre

without libaudio the game freezes while loading before ingame
game works only with OGL renderer
Moving to ingame

ZEROx

A little update: on latest master sys_spu_.cpp:62 error is fixed, it requires only liblv2 to run
according to log it also loads sre lib, others are not needed, game now works with sound.
But still needs to rsx_methods hack, and still has corrupted graphics
Completely playable as of my test with the other ID: https://forums.rpcs3.net/thread-158576.html
Just start and finish it yesterday with latest build, is fully playable, i dont see any graphic glitches ect..., using vulkan and llvm , constant 30 fps so goes full speed Smile.