06-10-2016, 05:19 AM
flashmozzg
06-10-2016, 12:55 PM
(06-10-2016, 05:19 AM)metallicafor Wrote: [ -> ]Anyone knows why vlj doesnt work on the emulator?
He is busy with other stuff (he is trying to port TressFX to vulkan, afaik).
06-12-2016, 06:56 PM
(06-10-2016, 05:19 AM)metallicafor Wrote: [ -> ]Anyone knows why vlj doesnt work on the emulator?
Its a cpu side issue which vlj doesn't work on afaik. I looked into a few other games and its a part of how the emu works. functions (syscalls?) are replaced with a "hack <index>" call and some of these are missing since upgrade to 0.0.0.0.9. I dont know what function 2973 is so I cant just replace it as it would be a hack. We'll have to wait on nekotekina for this one.
jacky400
07-25-2016, 02:13 AM
Resogun should be working again in latest build. (at least for DX12)
[raven02]
[raven02]
01-27-2017, 06:08 PM
Tested on latest build 5e8852a, currently freezes when going ingame
Settings: PPU 2, SPU 2, Vulkan
LLE: sre, spurs_jq, resc, rtc, sail, sail_avi, sail_rec
Screenshot:
Settings: PPU 2, SPU 2, Vulkan
LLE: sre, spurs_jq, resc, rtc, sail, sail_avi, sail_rec
Screenshot:
mickeyindahouse
08-07-2017, 11:05 AM
Fully playable now.
LLVM + ASMJIT
lower SPU thread priority
enable SPU loop detection
Load liblv2.sprx only.
Renderer: Vulcan
resolution: 1280 x 720
invalidate cache every frame
use gpu texture scaling
Played it almost an hour non-stop without any problem. No graphical corruption, no sound problems, and the 25 fps i'm getting are feeling like it's 60 fps in this game.
[YT]nqyrIHwaKLw[/YT]
LLVM + ASMJIT
lower SPU thread priority
enable SPU loop detection
Load liblv2.sprx only.
Renderer: Vulcan
resolution: 1280 x 720
invalidate cache every frame
use gpu texture scaling
Played it almost an hour non-stop without any problem. No graphical corruption, no sound problems, and the 25 fps i'm getting are feeling like it's 60 fps in this game.
[YT]nqyrIHwaKLw[/YT]
08-17-2017, 09:43 PM
Moving to playable.
09-12-2017, 01:20 PM
Resogun Almost Completed
Specs
-Intel [email protected]
-Gtx 750ti 2gb
-8gb Ram
-Rpcs3 v0.0.3-2017-08-06-f2080681
RPCS3 Settings
--CPU--
*PPU-LLVM
*SPU-ASMJIT
-Additional Settings
*Tick Bind SPU threads to Secondary Cores
*Tick Lower SPU thread Priority
Firmware Settings
-Automatic Or Liblv2.sprx(tested Both)
--GPU--
*Vulkan 720p
--Audio--
*XAudio2
Problems
-Minor Sound Shutter
-White Enemies(White Colour Enemies)
-Green Orb Missing
--CPU USAGE,RAM USAGE AND FPS--
*CPU-65-80
*RAM-1.3gb
*FPS-25-30
Specs
-Intel [email protected]
-Gtx 750ti 2gb
-8gb Ram
-Rpcs3 v0.0.3-2017-08-06-f2080681
RPCS3 Settings
--CPU--
*PPU-LLVM
*SPU-ASMJIT
-Additional Settings
*Tick Bind SPU threads to Secondary Cores
*Tick Lower SPU thread Priority
Firmware Settings
-Automatic Or Liblv2.sprx(tested Both)
--GPU--
*Vulkan 720p
--Audio--
*XAudio2
Problems
-Minor Sound Shutter
-White Enemies(White Colour Enemies)
-Green Orb Missing
--CPU USAGE,RAM USAGE AND FPS--
*CPU-65-80
*RAM-1.3gb
*FPS-25-30
07-02-2020, 11:30 AM
Hello everyone,
Is there a way to run Resogun at 60fps without accelerating the game?
Have tried to increase the V-Blank speed to 120Hz and lower the clock scale to 50% but the game is still running tooooo fast!
Thanks in advance!
Is there a way to run Resogun at 60fps without accelerating the game?
Have tried to increase the V-Blank speed to 120Hz and lower the clock scale to 50% but the game is still running tooooo fast!
Thanks in advance!