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Full Version: Call of Duty Classic [NPEB00101]
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Tested on recent master build. Shows very broken loading screen, and seems stuck on module loading. Requires cellL10n LLE'd.


Again this error.Also in Far Cry 2 this problem.
Tested on recent master build v0.0.1-8-60bd2fb. Graphics of loading screen improved, but still it has issues with loading custom prx module and HDD space issue
E {PPU[0x70000000] Thread (main_thread) [0x003e5418]} LDR: EDAT: D:/rpcs3/dev_hdd0/game/NPEB00101/USRDIR/ui_ps3.sprx has invalid NPD header or already decrypted.
E {PPU[0x70000000] Thread (main_thread) [0x003e5958]} PPU: 'sys_prx_start_module' aborted
F {PPU[0x70000000] Thread (main_thread) [0x003e5958]} struct vm::access_violation thrown: Access violation writing address 0x10

LLE used
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Goes ingame with major graphical errors on recent master build 2017-04-26-7f3bd361. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Crashes on loading on D3D12 and Vulkan.

"Not enough space" error is shown, but game loads anyway.
Save/load works.

Crashes when looking in the direction shown in the last screenshot.
Moving to ingame
Build 6561ddae.

LLVM crashes with:
F {PPU[0x1000006] Thread (Miles Thread) [0x003635a8]} class std::runtime_error thrown: Unregistered PPU function

No noticeable changes.

Tested call of duty classic on rpcs3 v0.0.6-7932 Alpha [2019-04-02]
Renderer- Vulkan   
PPU compiler - Interpreter(fast)
SPU Compiler - Interpreter(fast)
load lliblv2.sprx only
Enable Thread Scheduler
Enable SPU Loop detection
SPU  Cache - enabled

Youtube footage link - https://www.youtube.com/watch?v=W6X4SHAX6BA
RPCS3 v0.0.6-8085-7ead021a Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0

! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'


it's more than 100fps ingame

[Image: attachment.php?aid=14227]

screenshots and log file in Attachment
No it will crash in a later mission. It's not playable.
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