01-05-2016, 05:32 PM
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Ru4slan
01-05-2016, 06:40 PM
Again this error.Also in Far Cry 2 this problem.
01-26-2017, 01:54 AM
Tested on recent master build v0.0.1-8-60bd2fb. Graphics of loading screen improved, but still it has issues with loading custom prx module and HDD space issue
LLE used
Code:
E {PPU[0x70000000] Thread (main_thread) [0x003e5418]} LDR: EDAT: D:/rpcs3/dev_hdd0/game/NPEB00101/USRDIR/ui_ps3.sprx has invalid NPD header or already decrypted.
E {PPU[0x70000000] Thread (main_thread) [0x003e5958]} PPU: 'sys_prx_start_module' aborted
F {PPU[0x70000000] Thread (main_thread) [0x003e5958]} struct vm::access_violation thrown: Access violation writing address 0x10
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
04-26-2017, 09:03 AM
Goes ingame with major graphical errors on recent master build 2017-04-26-7f3bd361. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Crashes on loading on D3D12 and Vulkan.
"Not enough space" error is shown, but game loads anyway.
Save/load works.
Crashes when looking in the direction shown in the last screenshot.
Crashes on loading on D3D12 and Vulkan.
"Not enough space" error is shown, but game loads anyway.
Save/load works.
Crashes when looking in the direction shown in the last screenshot.
04-26-2017, 12:37 PM
Moving to ingame
07-04-2017, 05:25 PM
Build 6561ddae.
LLVM crashes with:
No noticeable changes.
LLVM crashes with:
Code:
F {PPU[0x1000006] Thread (Miles Thread) [0x003635a8]} class std::runtime_error thrown: Unregistered PPU function
No noticeable changes.
12-24-2017, 02:12 PM
rpcs3-v0.0.4-2017-12-22-8b31a944_win64
Playable.
Playable.
04-04-2019, 01:07 PM
Tested call of duty classic on rpcs3 v0.0.6-7932 Alpha [2019-04-02]
Renderer- Vulkan
PPU compiler - Interpreter(fast)
SPU Compiler - Interpreter(fast)
load lliblv2.sprx only
Enable Thread Scheduler
Enable SPU Loop detection
SPU Cache - enabled
Youtube footage link - https://www.youtube.com/watch?v=W6X4SHAX6BA
Renderer- Vulkan
PPU compiler - Interpreter(fast)
SPU Compiler - Interpreter(fast)
load lliblv2.sprx only
Enable Thread Scheduler
Enable SPU Loop detection
SPU Cache - enabled
Youtube footage link - https://www.youtube.com/watch?v=W6X4SHAX6BA
05-09-2019, 12:22 PM
RPCS3 v0.0.6-8085-7ead021a Alpha | HEAD | Firmware version: 4.83
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'
ingame
it's more than 100fps ingame
screenshots and log file in Attachment
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'
ingame
it's more than 100fps ingame
screenshots and log file in Attachment
05-09-2019, 01:19 PM
No it will crash in a later mission. It's not playable.
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