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Full Version: NARUTO: Ultimate Ninja STORM [BLES00371]
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Hello, I'm new here. I really want this project to succeed, so I thought I could make some tests.

Out of 5 games only one opened me white window:
[Image: gFl4G92.png]

Does it mean something good?

Also, am I doing it good?
1. Boot -> Boot game -> choose directory.
2. System -> Start.

Should I do something more?


After stopping this emulation, the emulator stops responding.

I just want to help.

Also, how do I load games into the "Game list"? Is there any thread/tutorial about it?
You did everything right. The white window pretty much means the game initialises output, but doesn't draw any frames yet. Most games don't display anything right now, although there are about 50 titles, mostly smaller psn games, that at least show some black frames.

Generally, only games that reach a black screen are considered interesting. Every developer on this knows about a bunch of stuff that needs to be dome before other games can even begin to show something useful, and they are working on it.
Oh, okay. So I will test some more games I guess... Big Grin

Dante38490

This Game Show screen Installer, and after show two first Logo.
With Several Hack.
First Hack : PPUInterpreter.cpp in line 1700
Add "//" before "throw EXCEPTION("&quotWink;"

Second Hack : in CellSpurs.cpp in line 4034
Add "-1; //" after "return"

After, Create folder BLES00371 or BLUSXXXX depending Euro or USA Game.
Rpcs3 unable to create the folder itself, I do not know why.

Third Hack for installation Game : in file cellFs.cpp line 990
Add "return -1; //" before "throw EXCEPTION("&quotWink;"

After that, Launch game, and click Yes here :
And Ok here :



Log

tambre

(11-20-2015, 01:03 AM)Dante38490 Wrote: [ -> ]This Game Show screen Installer, and after show two first Logo.
With Several Hack.

Always post the bloody hacks you used as a diff file and/or put the changes on Github. If you're not going to do that, I might as well start deleting your threads, as in the current form they wont be of no use for future developers.

Also, don't forget to include log files...

Dante38490

(11-20-2015, 01:23 PM)tambre Wrote: [ -> ]Always post the bloody hacks you used as a diff file and/or put the changes on Github. If you're not going to do that, I might as well start deleting your threads, as in the current form they wont be of no use for future developers.

Also, don't forget to include log files...
It is done Smile

tambre

(11-20-2015, 02:32 PM)Dante38490 Wrote: [ -> ]
(11-20-2015, 01:23 PM)tambre Wrote: [ -> ]Always post the bloody hacks you used as a diff file and/or put the changes on Github. If you're not going to do that, I might as well start deleting your threads, as in the current form they wont be of no use for future developers.

Also, don't forget to include log files...
It is done Smile

Thank you, that's much better. Don't forget to follow the same procedure, if you use hacks in future posts. I have also clarified it in the reporting status of games post.

Yagami Light9

Working on LLE ?

Dante38490

Update with LLE, With Cellspurs en cellsail module

I have lerror :
Quote:E {rsx::thread} FS build failedBig Grin:\Emulateurs\Rpcs3\FragmentProgram.hlsl(178,48-54): error X3080: 'main': function must return a value

E {rsx::thread} LoadProgram failed.


Yagami Light9

Dante38490 :
Demo Storm 1 [NPUA80191] black screen 30 fps
[Image: t2603552_fff.png]


Quote:{PPU Thread[0x9a] (nuccGameData_HddGameCheckThread)[0x0062a2dc]} Exception:
(in file Emu\SysCalls\Modules\cellGame.cpp:136, in function cellHddGameExitBroken)
Please report this to the developers.
Resume : -- >
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