(01-23-2016, 11:14 PM)kojikun Wrote: [ -> ]/dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.
How solve this
how decrypt this EDAT
It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".
Storm 1 and Generations are playable for now
(01-24-2016, 12:47 AM)Darkriot Wrote: [ -> ] (01-23-2016, 11:14 PM)kojikun Wrote: [ -> ]/dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.
How solve this
how decrypt this EDAT
It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".
I know what it means, I want to know how to decrypt it or
solve this error
(01-24-2016, 02:52 AM)kojikun Wrote: [ -> ] (01-24-2016, 12:47 AM)Darkriot Wrote: [ -> ] (01-23-2016, 11:14 PM)kojikun Wrote: [ -> ]/dev_hdd0/game/BLES00371/USRDIR/DOWNLOAD/SP_02.KEY.EDAT has invalid NPD header or already decrypted.
How solve this
how decrypt this EDAT
It shows if you have already decrypted .EDAT file (basically) or "invalid NPD header".
I know what it means, I want to know how to decrypt it or
solve this error
Can you read? It literally says it either an invalid EDAT file (very unlikely), or it's already decrypted. Also, not all "errors" you see are actually errors.
Build : [efc87792] RPCS3 0.0.0.9
[Image: t2675460_gg.jpg]
Log: https://gist.github.com/SakataGintokiYT/...0292deec24
SPUJIT: https://mega.nz/#!BRRhwCoQ!t_jLpq_a42IHu...UpU0UoBuyI
Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio
LLE:
-libdmux -> cellDmux_Library v1.1
-libdmuxpamf -> cellDmuxPamf_Library v1.1
-libresc -> cellResc_Library v1.1
-librtc -> cellRtc_Library
-libsail-> cellSail_Library v1.1
-libsail_avi -> cellSailAvi_Library v1.1
-libsail_rec -> cellSailRec_Library v1.1
-libsmvd2 -> libsmvd2_Library v1.1
-libspurs_jq -> cellSpursJq_Library v1.1
-libsre -> cellSre_Library v1.1
-libssl -> cellSsl_Library
-libVdec -> cellVdec_Library v1.1
Quote:{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
{PPU[0x10] Thread (main_thread) [0x008c1590]} cellGcmSys: cellGcmSetTile: bad compression mode! (10)
Quote:{PPU[0x10] Thread (main_thread) [0x008c15b0]} cellGcmSys TODO: cellGcmSetZcull(index=2, offset=0x3c30000, width=640, height=384, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff)
Quote:{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x08530]} SPU: [0x08534] Branch-to-next with $LR
{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x25c40]} SPU: [0x25c44] Branch-to-next with $LR
{SPU[0x2df] Thread (_libsailCellSpursKernel2) [0x14d58]} SPU: [0x14d5c] Branch-to-next with $LR
{SPU[0x2e0] Thread (_libsailCellSpursKernel3) [0x08d78]} SPU: [0x08d7c] Branch-to-next with $LR
Quote:{SPU[0x2de] Thread (_libsailCellSpursKernel1) [0x01614]} MEM: Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
{SPU[0x2de] Thread (_libsailCellSpursKernel1) [0x01614]} MEM: decode_x64_reg_op(00007ffc470fca44h): unsupported opcode found (0F2941F04C3B0DB95500007617E9C200)
Quote:{PPU[0x2ca] Thread (_libsail-control) [0x00e1fd80]} sys_spu: Unsupported SPU Thread options (0x2)
Quote:{PPU[0x2ca] Thread (_libsail-control) [0x00e35a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
I have a Problem With emulator zangetsu rpcs3.rsx.29-02-16
Black Screen after loading in FREEBATLE, Have Only Audio
v0.0.0.6-44183-c8ec880
cellSail_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cellSsl_Library
Settings:
-PPU - Recompiler (LLVM)
-SPU - Recompiler ASMJIT
-DX12
-1280x720
-VSync
-XAudio
and Please can you post the link for this version [efc87792] RPCS3 0.0.0.9 that you are using
Recently the game doesn't go to the fight in the vs mode, it remains in a infinite loop in the cutscene before the fight.
Could someone confirm it?
(09-28-2016, 01:32 AM)ikki84 Wrote: [ -> ]Recently the game doesn't go to the fight in the vs mode, it remains in a infinite loop in the cutscene before the fight.
Could someone confirm it?
Yea me 2, older versions didnt have that.
Latest errors I get when this occurs:
S {SPU[0x2000004] Thread (NuccSpursCellSpursKernel1)} SPU: Function detected [0x07788-0x0786c] (size=0xe4)
S {SPU[0x2000004] Thread (NuccSpursCellSpursKernel1)} SPU: Function detected [0x073e0-0x07788] (size=0x3a8)
F {rsx::thread} class std::runtime_error thrown: HRESULT = Het GPU-apparaatexemplaar is onderbroken. Gebruik GetDeviceRemovedReason om de juiste actie te bepalen.
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:39)