01-11-2015, 09:15 PM
Demo game. Nothing to show but log stops at error: E {PPU[1] Thread (main_thread)[0x005e4fd0]} Exception: decode_x64_reg_op(00007FF732AF622F): unsupported opcode found (0x0F, 0xB6, 0x0C)
Anything useful?
Anything useful?
(01-13-2015, 09:57 PM)NekotekinaHito Wrote: [ -> ]Oh, interesting. Can you set breakpoint at decode_x64_reg_op and post a backtrace?
Well, I don't need it anymore, thanks.
When I fix it, you will see: G: E {PPU[1] Thread (main_thread)[0x0060cc90]} Exception: Access violation reading location 0xfffffffe (is_alive=1, last_syscall=0x0 (Unknown func id: 0x00000000))
(bwahaha)
E {PPU[0x26] Thread (Network thread)[0x006b5d84]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellSysutilAvc2.cpp:314, in function cellSysutilAvc2IsCameraAttached)
(09-04-2015, 05:11 AM)ps0ne Wrote: [ -> ]opcode errors gone/fixed
Right now, stopping error is
Game continues after resuming, but stops with no reason.Code:E {PPU[0x26] Thread (Network thread)[0x006b5d84]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellSysutilAvc2.cpp:314, in function cellSysutilAvc2IsCameraAttached)
(09-04-2015, 09:17 AM)tambre Wrote: [ -> ](09-04-2015, 05:11 AM)ps0ne Wrote: [ -> ]opcode errors gone/fixed
Right now, stopping error is
Game continues after resuming, but stops with no reason.Code:E {PPU[0x26] Thread (Network thread)[0x006b5d84]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellSysutilAvc2.cpp:314, in function cellSysutilAvc2IsCameraAttached)
I'll look into implementing the given function.
RSX: W {rsx::thread} VP not found in buffer!
RSX: W {rsx::thread} FP not found in buffer!
RSX: E {rsx::thread} Failed to compile shader: Fragment shader failed to compile with the following errors:
ERROR: 0:76: error(#366) 'use sampler/image in interface block' require extension GL_ARB_bindless_texture. but it is not supported on this card
ERROR: 0:94: error(#143) Undeclared identifier: fc48
ERROR: 0:94: error(#216) Vector field selection out of range "xyz"
ERROR: 0:94: error(#202) No matching overloaded function found: dot
ERROR: 0:95: error(#143) Undeclared identifier: fc80
ERROR: 0:95: error(#216) Vector field selection out of range "xyz"
ERROR: 0:95: error(#202) No matching overloaded function found: dot
ERROR: 0:96: error(#143) Undeclared identifier: fc112
ERROR: 0:97: error(#143) Undeclared identifier: fc144
ERROR: 0:97: error(#216) Vector field selection out of range "xyz"
ERROR: 0:97: error(#202) No matching overloaded function found: dot
ERROR: 0:98: error(#143) Undeclared identifier: fc176
ERROR: 0:101: error(#143) Undeclared identifier: fc240
ERROR: 0:103: error(#143) Undeclared identifier: fc288
ERROR: 0:103: error(#216) Vector field selection out of range "xyz"
ERROR: 0:103: error(#160) Cannot convert from: "float" to: "highp 3-component vector of vec3"
ERROR: 0:104: error(#143) Undeclared identifier: fc320
ERROR: 0:104: error(#216) Vector field selection out of range "xyz"
ERROR: 0:104: error(#202) No matching overloaded function found: dot
ERROR: 0:105: error(#143) Undeclared identifier: fc352
ERROR: 0:106: error(#143) Undeclared identifier: fc384
ERROR: 0:107: error(#143) Undeclared identifier: fc416
ERROR: 0:108: error(#143) Undeclared identifier: tex1
ERROR: 0:108: error(#202) No matching overloaded function found: texture
ERROR: 0:108: error(#216) Vector field selection out of range "xyz"
ERROR: 0:109: error(#143) Undeclared identifier: fc464
ERROR: 0:112: error(#143) Undeclared identifier: fc528
ERROR: 0:114: error(#143) Undeclared identifier: fc576
ERROR: 0:116: error(#143) Undeclared identifier: fc624
ERROR: 0:117: error(#143) Undeclared identifier: fc656
ERROR: 0:118: error(#143) Undeclared identifier: fc704
ERROR: 0:121: error(#143) Undeclared identifier: fc816
ERROR: 0:121: error(#216) Vector field selection out of range "xyz"
ERROR: 0:121: error(#202) No matching overloaded function found: dot
ERROR: 0:122: error(#143) Undeclared identifier: fc848
ERROR: 0:122: error(#216) Vector field selection out of range "xyz"
ERROR: 0:122: error(#202) No matching overloaded function found: dot
ERROR: 0:123: error(#143) Undeclared identifier: fc880
ERROR: 0:124: error(#143) Undeclared identifier: fc912
ERROR: 0:124: error(#216) Vector field selection out of range "xyz"
ERROR: 0:124: error(#202) No matching overloaded function found: dot
ERROR: 0:125: error(#143) Undeclared identifier: fc944
ERROR: 0:128: error(#143) Undeclared identifier: fc1008
ERROR: 0:130: error(#143) Undeclared identifier: fc1056
ERROR: 0:130: error(#216) Vector field selection out of range "xyz"
ERROR: 0:130: error(#160) Cannot convert from: "float" to: "highp 3-component vector of vec3"
ERROR: 0:131: error(#143) Undeclared identifier: fc1088
ERROR: 0:131: error(#216) Vector field selection out of range "xyz"
ERROR: 0:131: error(#202) No matching overloaded function found: dot
ERROR: 0:132: error(#143) Undeclared identifier: fc1120
ERROR: 0:133: error(#143) Undeclared identifier: fc1152
ERROR: 0:134: error(#143) Undeclared identifier: fc1184
ERROR: 0:135: error(#202) No matching overloaded function found: texture
ERROR: 0:135: error(#216) Vector field selection out of range "xyz"
ERROR: 0:136: error(#143) Undeclared identifier: fc1232
ERROR: 0:139: error(#143) Undeclared identifier: fc1296
ERROR: 0:141: error(#143) Undeclared identifier: fc1344
ERROR: 0:143: error(#143) Undeclared identifier: fc1392
ERROR: 0:144: error(#143) Undeclared identifier: fc1424
ERROR: 0:145: error(#143) Undeclared identifier: fc1472
ERROR: 0:148: error(#143) Undeclared identifier: fc1584
ERROR: 0:148: error(#216) Vector field selection out of range "xyz"
ERROR: 0:148: error(#202) No matching overloaded function found: dot
ERROR: 0:149: error(#143) Undeclared identifier: fc1616
ERROR: 0:149: error(#216) Vector field selection out of range "xyz"
ERROR: 0:149: error(#202) No matching overloaded function found: dot
ERROR: 0:150: error(#143) Undeclared identifier: fc1648
ERROR: 0:151: error(#143) Undeclared identifier: fc1680
ERROR: 0:151: error(#216) Vector field selection out of range "xyz"
ERROR: 0:151: error(#202) No matching overloaded function found: dot
ERROR: 0:152: error(#143) Undeclared identifier: fc1712
ERROR: 0:155: error(#143) Undeclared identifier: fc1776
ERROR: 0:157: error(#143) Undeclared identifier: fc1824
ERROR: 0:157: error(#216) Vector field selection out of range "xyz"
ERROR: 0:157: error(#160) Cannot convert from: "float" to: "highp 3-component vector of vec3"
ERROR: 0:158: error(#143) Undeclared identifier: fc1856
ERROR: 0:158: error(#216) Vector field selection out of range "xyz"
ERROR: 0:158: error(#202) No matching overloaded function found: dot
ERROR: 0:159: error(#143) Undeclared identifier: fc1888
ERROR: 0:160: error(#143) Undeclared identifier: fc1920
ERROR: 0:161: error(#143) Undeclared identifier: fc1952
ERROR: 0:162: error(#202) No matching overloaded function found: texture
ERROR: 0:162: error(#216) Vector field selection out of range "xyz"
ERROR: 0:163: error(#143) Undeclared identifier: fc2000
ERROR: 0:166: error(#143) Undeclared identifier: fc2064
ERROR: 0:168: error(#143) Undeclared identifier: fc2112
ERROR: 0:170: error(#143) Undeclared identifier: fc2160
ERROR: 0:171: error(#143) Undeclared identifier: fc2192
ERROR: 0:172: error(#143) Undeclared identifier: fc2240
ERROR: 0:174: error(#143) Undeclared identifier: fc2336
ERROR: 0:174: error(#216) Vector field selection out of range "xyz"
ERROR: 0:174: error(#160) Cannot convert from: "float" to: "highp 3-component vector of vec3"
ERROR: 0:176: error(#143) Undeclared identifier: fc2384
ERROR: 0:176: error(#216) Vector field selection out of range "xyz"
ERROR: 0:176: error(#202) No matching overloaded function found: dot
ERROR: 0:177: error(#143) Undeclared identifier: fc2416
ERROR: 0:177: error(#216) Vector field selection out of range "xyz"
ERROR: 0:177: error(#202) No matching overloaded function found: dot
ERROR: 0:178: error(#143) Undeclared identifier: fc2448
ERROR: 0:179: error(#143) Undeclared identifier: fc2480
ERROR: 0:180: error(#143) Undeclared identifier: fc2512
ERROR: 0:180: error(#216) Vector field selection out of range "xyz"
ERROR: 0:180: error(#202) No matching overloaded function found: dot
ERROR: 0:181: error(#143) Undeclared identifier: fc2544
ERROR: 0:182: error(#143) Undeclared identifier: fc2576
ERROR: 0:182: error(#216) Vector field selection out of range "xyz"
ERROR: 0:182: error(#202) No matching overloaded function found: dot
ERROR: 0:183: error(#143) Undeclared identifier: fc2608
ERROR: 0:184: error(#143) Undeclared identifier: fc2640
ERROR: 0:185: error(#143) Undeclared identifier: fc2672
ERROR: 0:186: error(#143) Undeclared identifier: fc2704
ERROR: 0:187: error(#143) Undeclared identifier: fc2736
ERROR: 0:190: error(#143) Undeclared identifier: fc2800
ERROR: 0:192: error(#143) Undeclared identifier: fc2848
ERROR: 0:194: error(#143) Undeclared identifier: fc2896
ERROR: 0:194: error(#216) Vector field selection out of range "xyzz"
ERROR: 0:195: error(#143) Undeclared identifier: fc2928
ERROR: error(#273) 117 compilation errors. No code generated
RSX: ! {rsx::thread} #version 420
uniform sampler2D tex0;
layout(std140, binding = 2) uniform FragmentConstantsBuffer
{
vec4 fc48;
vec4 fc80;
vec4 fc112;
vec4 fc144;
vec4 fc176;
vec4 fc240;
vec4 fc288;
vec4 fc320;
vec4 fc352;
vec4 fc384;
vec4 fc416;
vec4 fc464;
vec4 fc528;
vec4 fc576;
vec4 fc624;
vec4 fc656;
vec4 fc704;
vec4 fc816;
vec4 fc848;
vec4 fc880;
vec4 fc912;
vec4 fc944;
vec4 fc1008;
vec4 fc1056;
vec4 fc1088;
vec4 fc1120;
vec4 fc1152;
vec4 fc1184;
vec4 fc1232;
vec4 fc1296;
vec4 fc1344;
vec4 fc1392;
vec4 fc1424;
vec4 fc1472;
vec4 fc1584;
vec4 fc1616;
vec4 fc1648;
vec4 fc1680;
vec4 fc1712;
vec4 fc1776;
vec4 fc1824;
vec4 fc1856;
vec4 fc1888;
vec4 fc1920;
vec4 fc1952;
vec4 fc2000;
vec4 fc2064;
vec4 fc2112;
vec4 fc2160;
vec4 fc2192;
vec4 fc2240;
vec4 fc2336;
vec4 fc2384;
vec4 fc2416;
vec4 fc2448;
vec4 fc2480;
vec4 fc2512;
vec4 fc2544;
vec4 fc2576;
vec4 fc2608;
vec4 fc2640;
vec4 fc2672;
vec4 fc2704;
vec4 fc2736;
vec4 fc2800;
vec4 fc2848;
vec4 fc2896;
vec4 fc2928;
samplerCube tex1;
vec4 void_value;
};
in vec4 tc0;
in vec4 tc1;
in vec4 tc2;
out vec4 ocol0;
out vec4 ocol1;
out vec4 ocol2;
void main ()
{
vec4 r0 = vec4(0., 0., 0., 0.);
vec4 r1 = vec4(0., 0., 0., 0.);
vec4 r2 = vec4(0., 0., 0., 0.);
vec4 r3 = vec4(0., 0., 0., 0.);
r0.x = vec4(dot(tc0.xyz, tc0.xyz)).x;
r1.xyz = (tc0 / sqrt(r0).xxxx).xyz;
r2.w = vec4(dot(r1.xyz, fc48.xyz)).w;
r0.w = vec4(dot(r1.xyz, fc80.xyz)).w;
r2.w = max(r2, fc112).w;
r0.x = (vec4(dot(r1.xyz, fc144.xyz)) * 2.0).x;
r0.w = max(r0, fc176).w;
r2.xyz = tc1.xyz;
r1.w = (vec4(dot(r1.xyz, r2.xyz)) * 2.0).w;
r0.xyz = (-r1 * r0.xxxx + fc240).xyz;
r1.xyz = (-r1 * r1.wwww + r2).xyz;
r2.xyz = fc288.xyz;
r1.w = vec4(dot(r0.xyz, fc320.xyz)).w;
r0.xyz = (r2.wwww * fc352).xyz;
r0.xyz = (r0.wwww * fc384 + r0).xyz;
r2.w = max(r1, fc416).w;
r1.xyz = texture(tex1, r1.xyz).xyz;
r2.xyz = (r0 * fc464 + r2).xyz;
r2.w = log2(r2.wwww.xxxx).w;
r0 = texture(tex0, tc2.xy);
r2.xyz = (r2 + fc528.xxxx).xyz;
r2.xyz = (r2 * r0).xyz;
r2.w = (r2 * fc576.xxxx).w;
r0.x = exp2(r2.wwww.xxxx).x;
r0.xyz = (r0.xxxx * fc624).xyz;
r0.xyz = (r0 * fc656 + r2).xyz;
r0.w = (r0 * fc704.xxxx).w;
r0.x = vec4(dot(tc0.xyz, tc0.xyz)).x;
r1.xyz = (tc0 / sqrt(r0).xxxx).xyz;
r2.w = vec4(dot(r1.xyz, fc816.xyz)).w;
r0.w = vec4(dot(r1.xyz, fc848.xyz)).w;
r2.w = max(r2, fc880).w;
r0.x = (vec4(dot(r1.xyz, fc912.xyz)) * 2.0).x;
r0.w = max(r0, fc944).w;
r2.xyz = tc1.xyz;
r1.w = (vec4(dot(r1.xyz, r2.xyz)) * 2.0).w;
r0.xyz = (-r1 * r0.xxxx + fc1008).xyz;
r1.xyz = (-r1 * r1.wwww + r2).xyz;
r2.xyz = fc1056.xyz;
r1.w = vec4(dot(r0.xyz, fc1088.xyz)).w;
r0.xyz = (r2.wwww * fc1120).xyz;
r0.xyz = (r0.wwww * fc1152 + r0).xyz;
r2.w = max(r1, fc1184).w;
r1.xyz = texture(tex1, r1.xyz).xyz;
r2.xyz = (r0 * fc1232 + r2).xyz;
r2.w = log2(r2.wwww.xxxx).w;
r0 = texture(tex0, tc2.xy);
r2.xyz = (r2 + fc1296.xxxx).xyz;
r2.xyz = (r2 * r0).xyz;
r2.w = (r2 * fc1344.xxxx).w;
r0.x = exp2(r2.wwww.xxxx).x;
r0.xyz = (r0.xxxx * fc1392).xyz;
r0.xyz = (r0 * fc1424 + r2).xyz;
r0.w = (r0 * fc1472.xxxx).w;
r0.x = vec4(dot(tc0.xyz, tc0.xyz)).x;
r1.xyz = (tc0 / sqrt(r0).xxxx).xyz;
r2.w = vec4(dot(r1.xyz, fc1584.xyz)).w;
r0.w = vec4(dot(r1.xyz, fc1616.xyz)).w;
r2.w = max(r2, fc1648).w;
r0.x = (vec4(dot(r1.xyz, fc1680.xyz)) * 2.0).x;
r0.w = max(r0, fc1712).w;
r2.xyz = tc1.xyz;
r1.w = (vec4(dot(r1.xyz, r2.xyz)) * 2.0).w;
r0.xyz = (-r1 * r0.xxxx + fc1776).xyz;
r1.xyz = (-r1 * r1.wwww + r2).xyz;
r2.xyz = fc1824.xyz;
r1.w = vec4(dot(r0.xyz, fc1856.xyz)).w;
r0.xyz = (r2.wwww * fc1888).xyz;
r0.xyz = (r0.wwww * fc1920 + r0).xyz;
r2.w = max(r1, fc1952).w;
r1.xyz = texture(tex1, r1.xyz).xyz;
r2.xyz = (r0 * fc2000 + r2).xyz;
r2.w = log2(r2.wwww.xxxx).w;
r0 = texture(tex0, tc2.xy);
r2.xyz = (r2 + fc2064.xxxx).xyz;
r2.xyz = (r2 * r0).xyz;
r2.w = (r2 * fc2112.xxxx).w;
r0.x = exp2(r2.wwww.xxxx).x;
r0.xyz = (r0.xxxx * fc2160).xyz;
r0.xyz = (r0 * fc2192 + r2).xyz;
r0.w = (r0 * fc2240.xxxx).w;
r0.x = vec4(dot(tc0.xyz, tc0.xyz)).x;
r1.xyz = fc2336.xyz;
r0.xyz = (tc0 / sqrt(r0).xxxx).xyz;
r0.w = (vec4(dot(r0.xyz, fc2384.xyz)) * 2.0).w;
r2.w = vec4(dot(r0.xyz, fc2416.xyz)).w;
r2.xyz = (-r0 * r0.wwww + fc2448).xyz;
r2.w = max(r2, fc2480).w;
r1.w = vec4(dot(r0.xyz, fc2512.xyz)).w;
r3.w = max(r1, fc2544).w;
r1.w = vec4(dot(r2.xyz, fc2576.xyz)).w;
r2.xyz = (r3.wwww * fc2608).xyz;
r2.xyz = (r2.wwww * fc2640 + r2).xyz;
r1.w = max(r1, fc2672).w;
r1.xyz = (r2 * fc2704 + r1).xyz;
r1.xyz = (r1 + fc2736.xxxx).xyz;
r1.w = log2(r1.wwww.xxxx).w;
r0 = texture(tex0, tc2.xy);
r0.w = (r0 * fc2800.xxxx).w;
r0.xyz = (r1 * r0).xyz;
r1.w = (r1 * fc2848.xxxx).w;
r1.x = exp2(r1.wwww.xxxx).x;
r1.xyw = (r1.xxxx * fc2896.xyzz).xyw;
r0.xyz = (r1.xywz * fc2928 + r0).xyz;
ocol0 = r0;
ocol1 = r2;
ocol2 = r3;
}
RSX: W {rsx::thread} Add program :
RSX: W {rsx::thread} *** vp id = 6
RSX: W {rsx::thread} *** fp id = 7
G: ! Stopping emulator...
G: ! All threads signaled...
HLE: S {PPU Thread[0x41] (SpursHdlr1)[0x009ca4e0]} Last syscall: 130 (sys_event_queue_receive)
G: ! {PPU Thread[0x2] (Callback Thread)[0x00000000]} Thread aborted
G: ! {SPU[0x3c] Thread (CellSpursKernel2)[0x011ac]} Thread aborted
G: ! {PPU Thread[0x41] (SpursHdlr1)[0x009ca4e0]} Thread aborted
HLE: S {PPU Thread[0x46] (spu_printf_handler)[0x00282030]} Last syscall: 130 (sys_event_queue_receive)
G: ! {SPU[0x3b] Thread (CellSpursKernel1)[0x011a8]} Thread aborted
G: ! {PPU Thread[0x46] (spu_printf_handler)[0x00282030]} Thread aborted
G: ! {PPU Thread[0x26] (Network thread)[0x0065bdd4]} Thread aborted
G: ! {SPU[0x3a] Thread (CellSpursKernel0)[0x00818]} Thread aborted
G: ! {RawSPU[0x20] Thread (0)[0x00288]} Thread aborted
HLE: S {PPU Thread[0x48] (Px::MultiStreamUpdateThread)[0x009d4d34]} Last syscall: 130 (sys_event_queue_receive)
G: E {rsx::thread} Exception: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
'
Please report this to the developers.
G: ! {PPU Thread[0x48] (Px::MultiStreamUpdateThread)[0x009d4d34]} Thread aborted
G: ! {PPU Thread[0x1] (main_thread)[0x0016d744]} Thread aborted
HLE: S {PPU Thread[0x42] (SpursHdlr0)[0x009c836c]} Last syscall: 178 (sys_spu_thread_group_join)
G: ! {PPU Thread[0x42] (SpursHdlr0)[0x009c836c]} Thread aborted
RSX: W {rsx::thread} GLFragmentProgram::Delete(): glDeleteShader(2) avoided
RSX: W {rsx::thread} GLFragmentProgram::Delete(): glDeleteShader(4) avoided
RSX: W {rsx::thread} GLFragmentProgram::Delete(): glDeleteShader(7) avoided
RSX: W {rsx::thread} GLFragmentProgram::Delete(): glDeleteShader(2) avoided
RSX: W {rsx::thread} GLFragmentProgram::Delete(): glDeleteShader(4) avoided
RSX: W {rsx::thread} GLFragmentProgram::Delete(): glDeleteShader(7) avoided
G: ! All threads stopped...
G: ! Objects cleared...
RSX: W GLVertexProgram::Delete(): glDeleteShader(1) avoided
RSX: W GLVertexProgram::Delete(): glDeleteShader(6) avoided
G: ! Stopping emulator...
G: ! Stopping emulator...
(12-20-2015, 03:24 PM)ps0ne Wrote: [ -> ]Firstly, nobody said there would be needed opengl 4.5 for some functions
Later some error to report dev, but its after closing emu so not sure if relevant.