yeah( i have played exactly 3 hours 47 min) , because i really i wanted try this game on rpcs3 and i wanted to see if there would been crashes
With the last version it shows almost all video and then it stop.
Log
E loader::init() failed: Broken file
E {PPU[1] Thread (main_thread)[0x002c701c]} cellSysutil error: cellSaveDataListLoad2: No save entries found!
E {PPU[1] Thread (main_thread)[0x002c701c]} cellSysutil error: cellSaveDataListLoad2: No save entries found!
E {PPU[1] Thread (main_thread)[0x002d5040]} cellPamf TODO: cellPamfReaderInitialize(): verification
E {PPU[1] Thread (main_thread)[0x002df010]} cellAdec TODO: *** CellAdecParamAtracX: sr=0, ch_cfg=0(2), frame_size=0x0, extra=0x0, output=132, downmix=0, ats_header=1
E {Demuxer[539] Thread} cellDmux error: dmuxFlushEs: 0x5f28 bytes lost (es_id=542)
E {RSXThread} Exception: RSXThread::ReadIO32(rsxio_addr=0x1a100024): RSXIO memory not mapped
At the moment it looks like its only working in 1280x720.
Standard resolution seems to be completely broken, i dont know if this is as intended.
1080p shows 3 logos at start.
Rpcs3 (bb63ec0 - LLVM) -Test option
PPU I2 & SPU JIT
PPU I2 & SPU I2
LLVM & SPU JIT
LLVM & SPU I2
I note:
- Error message before Save game
(this is not error message)
(this message tell us -->
Was not found system data.
I will create a system data.
...like PS3 System )
Quote:E {MsgDialog Thread} cellSysutil error: ???????????????????
??????????????
- Save system data : Work
- Load system data : Work
- Save game : Work
- load game : Work
- some time RPCS3 Crash
I can't reach the menu (black screen) it gave me this error E {Demuxer[0x21b] Thread} cellDmux error: dmuxFlushEs: 0x59b8 bytes lost (es_id=542)
at 1280x720
stop working because it is keep loop in this Step ({Audio Thread)
Code:
W {PPU[0x1] Thread (main_thread)[0x0008d7c4]} sys_semaphore: sys_semaphore_create(sem=*0x2086d240, attr=*0xd002f1f0, initial_val=0, max_val=5)
W {PPU[0x1] Thread (main_thread)[0x0008d7c4]} sys_semaphore: sys_semaphore_create(sem=*0x2086d280, attr=*0xd002f1f0, initial_val=1, max_val=1)
W {PPU[0x1] Thread (main_thread)[0x0008d5ac]} sys_mutex: sys_mutex_create(mutex_id=*0x2086d2c0, attr=*0xd002f208)
! {Audio Thread} cellAudio: 6.360000 ms adjusted
! {Audio Thread} cellAudio: 5.642000 ms adjusted
! {Audio Thread} cellAudio: 7.808000 ms adjusted
! {Audio Thread} cellAudio: 5.859000 ms adjusted
! {Audio Thread} cellAudio: 7.524000 ms adjusted
! {Audio Thread} cellAudio: 6.528000 ms adjusted
! {Audio Thread} cellAudio: 5.894000 ms adjusted
..........