03-06-2016, 04:03 PM
Gundark
03-08-2016, 12:32 PM
Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)
Dante38490
03-08-2016, 10:03 PM
(03-08-2016, 12:32 PM)Gundark Wrote: [ -> ]Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:ah, I see there are some arrived without me.
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)
I already have this result for several months, finally I have more than that, I have already informed VLJ that he leans on it.
flashmozzg
03-08-2016, 11:40 PM
(03-08-2016, 12:32 PM)Gundark Wrote: [ -> ]Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)
What about cellFont ?
tambre
03-09-2016, 05:36 AM
(03-08-2016, 11:40 PM)flashmozzg Wrote: [ -> ](03-08-2016, 12:32 PM)Gundark Wrote: [ -> ]Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)
What about cellFont ?
I think somebody mentioned quite a while ago, that LLE'ing cellFont doesn't work.
Gundark
03-09-2016, 07:10 AM
That's right. LLE'ing cellFont doesn't work.
01-27-2017, 06:36 PM
I think it in theory can go in game but it's insanely unstable and I haven't been able to. It freezes within a few seconds on the main menu, or at best after starting to go in game.
LLE
LLE
Code:
- libdmuxpamf.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libpamf.prx
- libresc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libfiber.prx
- librtc.prx
Gundark
01-27-2017, 06:40 PM
Finaly it goes in game for a while. After second screenshot it plays music but it does nothing.
rpcs3-ReleaseLLVM-5e8852af
- libac3dec.sprx
- libadec.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfiber.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfs.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libspurs_jq.sprx
- libsre.sprx
- libsync2.sprx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
rpcs3-ReleaseLLVM-5e8852af
- libac3dec.sprx
- libadec.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfiber.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfs.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libspurs_jq.sprx
- libsre.sprx
- libsync2.sprx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
01-27-2017, 06:50 PM
Did we just test the same game at the same time independent of each other?
01-27-2017, 07:10 PM
(01-27-2017, 06:50 PM)ssshadow Wrote: [ -> ]Did we just test the same game at the same time independent of each other?
You Have Telepathy