(11-04-2014, 03:29 PM)Ekaseo Wrote: [ -> ]it shows the same error, so no, it does not show anything, only a white screen
Comparing the log to mine, it has a lot of "unknown STOP code". Mine does not have those. Are you on the latest build?
yea, actually, it happens since the spurs commit.
(11-04-2014, 03:29 PM)Ekaseo Wrote: [ -> ]it shows the same error, so no, it does not show anything, only a white screen
Have you tired to turn the log mode to nothing ? it basically spam the log and wait a while , the screen will showup.
that does not help, the resume button keeps showing. did you even see the log file i posted?
(11-04-2014, 09:49 PM)Ekaseo Wrote: [ -> ]that does not help, the resume button keeps showing. did you even see the log file i posted?
I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?
(11-05-2014, 12:45 AM)jacky400 Wrote: [ -> ] (11-04-2014, 09:49 PM)Ekaseo Wrote: [ -> ]that does not help, the resume button keeps showing. did you even see the log file i posted?
I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?
Only on SPU Interpreter for me.On SPU JIT-error gone.I use interpreter(SSSE 3, but my processor not support SSE 4.1 and in some games emu crashed)
(11-05-2014, 03:44 AM)Ru4slan Wrote: [ -> ] (11-05-2014, 12:45 AM)jacky400 Wrote: [ -> ] (11-04-2014, 09:49 PM)Ekaseo Wrote: [ -> ]that does not help, the resume button keeps showing. did you even see the log file i posted?
I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?
Only on SPU Interpreter for me.On SPU JIT-error gone.I use interpreter(SSSE 3, but my processor not support SSE 4.1 and in some games emu crashed)
it works when i set it to spu jit, i had it on interpreter
this game now works on 1/2 speed, and it does not always enter into main menu. In menu i get 4fps, in game i get 1 fps ( previous speed was 4fps)
Since the build 598d929, (
Here and
here), almost all the games displays this error and do nothing
https://github.com/DHrpcs3/rpcs3/commit/...1c959e9692
Quote:E m_ehdr.e_type = 0x2
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {SPU[110] Thread (NGS_Thread4)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[106] Thread (NGS_Thread1)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[108] Thread (NGS_Thread3)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[107] Thread (NGS_Thread2)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[109] Thread (NGS_Thread4)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[111] Thread (NGS_Thread5)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {PPU[1] Thread (main_thread)[0x300231b4]} sceNp TODO: sceNpManagerGetNpId
E {PPU[1] Thread (main_thread)[0x30023070]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
E {SPU[117] Thread (_synth2 Thread)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {PPU[1] Thread (main_thread)[0x0030c1f0]} libmixer TODO: cellSurMixerSetParameter(param=0x28, value=4.000000)