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Full Version: The Guided Fate Paradox [BLUS31312]
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tambre

(11-04-2014, 03:29 PM)Ekaseo Wrote: [ -> ]it shows the same error, so no, it does not show anything, only a white screen

Comparing the log to mine, it has a lot of "unknown STOP code". Mine does not have those. Are you on the latest build?

Ekaseo

yea, actually, it happens since the spurs commit.

jacky400

(11-04-2014, 03:29 PM)Ekaseo Wrote: [ -> ]it shows the same error, so no, it does not show anything, only a white screen

Have you tired to turn the log mode to nothing ? it basically spam the log and wait a while , the screen will showup.

Ekaseo

that does not help, the resume button keeps showing. did you even see the log file i posted?

jacky400

(11-04-2014, 09:49 PM)Ekaseo Wrote: [ -> ]that does not help, the resume button keeps showing. did you even see the log file i posted?

I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?

Ru4slan

(11-05-2014, 12:45 AM)jacky400 Wrote: [ -> ]
(11-04-2014, 09:49 PM)Ekaseo Wrote: [ -> ]that does not help, the resume button keeps showing. did you even see the log file i posted?

I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?

Only on SPU Interpreter for me.On SPU JIT-error gone.I use interpreter(SSSE 3, but my processor not support SSE 4.1 and in some games emu crashed)

Ekaseo

(11-05-2014, 03:44 AM)Ru4slan Wrote: [ -> ]
(11-05-2014, 12:45 AM)jacky400 Wrote: [ -> ]
(11-04-2014, 09:49 PM)Ekaseo Wrote: [ -> ]that does not help, the resume button keeps showing. did you even see the log file i posted?

I rememeber "unknown STOP code" happened in one of the SPU mode only , have you tried to switch between them ?

Only on SPU Interpreter for me.On SPU JIT-error gone.I use interpreter(SSSE 3, but my processor not support SSE 4.1 and in some games emu crashed)

it works when i set it to spu jit, i had it on interpreter

Ekaseo

this game now works on 1/2 speed, and it does not always enter into main menu. In menu i get 4fps, in game i get 1 fps ( previous speed was 4fps)

Dante38490

Since the build 598d929, (Here and here), almost all the games displays this error and do nothing Sad

https://github.com/DHrpcs3/rpcs3/commit/...1c959e9692
Quote:E m_ehdr.e_type = 0x2
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {PPU[1] Thread (main_thread)[0x00334eec]} sys_rwlock TODO: SYS_SYNC_PRIORITY
E {SPU[110] Thread (NGS_Thread4)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[106] Thread (NGS_Thread1)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[108] Thread (NGS_Thread3)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[107] Thread (NGS_Thread2)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[109] Thread (NGS_Thread4)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {SPU[111] Thread (NGS_Thread5)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {PPU[1] Thread (main_thread)[0x300231b4]} sceNp TODO: sceNpManagerGetNpId
E {PPU[1] Thread (main_thread)[0x30023070]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
E {SPU[117] Thread (_synth2 Thread)[0x00000000]} SPURecompilerCore::Compile(ls_addr=0x0): branch to 0x0 opcode
E {PPU[1] Thread (main_thread)[0x0030c1f0]} libmixer TODO: cellSurMixerSetParameter(param=0x28, value=4.000000)
On the build rpcs3-a8c9898 which have PPU-JIT from this post http://www.emunewz.net/forum/showthread....#pid216320

Ingame lasts 5-7 seconds and then fps is freezed.
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