I don't know if anyone has tested before, but I got a new xbox controller today and tested rpcs3 with pad set to xinput. It works great! Will definitely use instead of keyboard from now on. The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though.
This game is also quite "fast" (4 fps), could easily be one of the first fully playable real 3D games in the future (after ppu recompiler, missing sprites, cellSyncQueue, z-culling, z-fighting...
)
thanks for great news Ssshadow
(06-02-2014, 03:24 PM)ssshadow Wrote: [ -> ]The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though.
Hm, just to make sure I understand, which one is it?
a) you run even if you only slightly touch the analog stick
b) you run only if you completely move the analog stick in a direction
(06-04-2014, 03:30 PM)Ashe Wrote: [ -> ] (06-02-2014, 03:24 PM)ssshadow Wrote: [ -> ]The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though.
Hm, just to make sure I understand, which one is it?
a) you run even if you only slightly touch the analog stick
b) you run only if you completely move the analog stick in a direction
It's b), although you only have to push it about 80 %. This might just be a part of how the controller works in general though, not sure. If you push it any less than 80 % in one direction you get nothing however.
No, normally each axis goes from -32768 to 32767, and for rpcs3 that gets mapped to 0 to 255. I haven't checked how rpcs3 later uses the values or how PS3 games read them...
(06-24-2014, 06:40 AM)leon112211 Wrote: [ -> ] (06-23-2014, 09:32 PM)Dante38490 Wrote: [ -> ]Small speed improvement on the intro music.
http://youtu.be/rDPr0aocq44
Cool the music is almost real time
Is it with hook static function ON?