It is already DX12 .Probably related to my old iMac which uses GT 650M
Meanwhile , i remember this game works previously in OpenGL but require write color buffer so why so slow.
[raven02]
Played through the first (second) world at 60FPS.
Only noticed a visual glitch on the Puzzle editor. The rest is properly rendered.
Tested on 598c90f
Render: OpenGL
Audio: XAudio2
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
LLE: sre, spurs_jq, rtc, resc, l10n (may work with less).
Log:
Yeah same for me AlexVS. Not playable.
rpcs3-v0.0.1-2017-02-19-47fdaf69_win64
It's all fixed now! Playable.
RPCS3 v0.0.2-3-f0f8f50 Alpha
perfect even on my old cpu
i5 750
gtx 970
8g ram
w7 x64
the settings i used is in the video
if you chose xaudio2 you will get better result with the audio
the rpcs3 log