10-25-2015, 02:11 AM
vlj
10-25-2015, 05:18 PM
Braid now correctly renders with d3d12 branch.
There's a catch though, some ennemies are invisible, I don't know why.
I finished a level, I think the game can enter "playable" section.
There's a catch though, some ennemies are invisible, I don't know why.
I finished a level, I think the game can enter "playable" section.
Dante38490
10-25-2015, 05:34 PM
(10-25-2015, 05:18 PM)vlj Wrote: [ -> ]Braid now correctly renders with d3d12 branch.yep, but not Playable, after enter world 3 error :
There's a catch though, some ennemies are invisible, I don't know why.
I finished a level, I think the game can enter "playable" section.
Quote:E {PPU[0x1] Thread (main_thread)[0x0032e0c8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1] Thread (main_thread)[0x0032e0c8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {rsx::thread} Unknown/illegal instruction: 0x7f (forced unit 0)
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} Bad src type 3
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} Bad src type 3
E {rsx::thread} FS build failed:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,59): error X3000: syntax error: unexpected token '.'
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: Possible intrinsic functions are:
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint)
E {rsx::thread} LoadProgram failed.
probleme, Enemy Not visible, so Not Playable
vlj
10-25-2015, 10:41 PM
Ennemy should now be visible
vlj
10-25-2015, 11:44 PM
I don't have the crash...
The game crashes if system is set to french, I suspect it's the same for others langages except english though.
The game crashes if system is set to french, I suspect it's the same for others langages except english though.
vlj
10-27-2015, 11:14 PM
Cleaning the cache fix the issue for me (while keeping English US langage).
I can finish the first world and complete the puzzle, I think the game can enter the playable subforum.
I can finish the first world and complete the puzzle, I think the game can enter the playable subforum.
Dante38490
10-28-2015, 12:29 AM
not for me
tambre
10-28-2015, 02:58 PM
(10-27-2015, 11:14 PM)vlj Wrote: [ -> ]Cleaning the cache fix the issue for me (while keeping English US langage).
I can finish the first world and complete the puzzle, I think the game can enter the playable subforum.
Playable subcategory is meant, if you're able to play the game from start to end (at least complete the game).
jacky400
01-10-2016, 12:26 PM
I just tested with latest build but pretty slow in-game , only 1x fps .
I think moderator can move this to 'half-playable' at least .
I think moderator can move this to 'half-playable' at least .
tambre
01-10-2016, 12:37 PM
(01-10-2016, 12:26 PM)jacky400 Wrote: [ -> ]I just tested with latest build but pretty slow in-game , only 1x fps .
I think moderator can move this to 'half-playable' at least .
Kinda hard to believe it would be that slow. Did you try with DX12 renderer?