07-25-2017, 04:05 AM
07-26-2017, 04:44 PM
settings ? My look little bit better, but it can go max when women drop on the floor then crash or earlier.
08-20-2017, 10:28 PM
Needs moved, I have this version of GTA V and it goes ingame.
08-20-2017, 10:59 PM
Attach/link log file so it can be moved.
10-23-2017, 06:40 AM
I GAVE UP AFTER 20 MIN ON THE LOADING SCREEN...
MAYBE IT DOES GET IN-GAME...?
WAS GETTING 8FPS AVERAGE ON THE LOADING SCREEN...
U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569c4]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569a0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00a38388]} sceNp TODO: sceNpManagerGetNetworkTime(pTick=*0xd00404e0)
U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x7]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$2c540000,148851,0:00001_font_lib_efigs_ps3.gfx” [x195]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/cloth/customClothCollision.xml” [x32]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_accept_cancel.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_scripted.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$254a0000,118967,0:00448_minimap.gfx” [x8]
MAYBE IT DOES GET IN-GAME...?
WAS GETTING 8FPS AVERAGE ON THE LOADING SCREEN...
U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569c4]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569a0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00a38388]} sceNp TODO: sceNpManagerGetNetworkTime(pTick=*0xd00404e0)
U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x7]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$2c540000,148851,0:00001_font_lib_efigs_ps3.gfx” [x195]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/cloth/customClothCollision.xml” [x32]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_accept_cancel.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_scripted.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$254a0000,118967,0:00448_minimap.gfx” [x8]
12-01-2017, 11:11 PM
RPCS3 v0.0.4-6195-3fbc960c Alpha
SPU Recompiler currently crashes either towards the end of the initial loading screen or early in the "ingame" beginning cutscene with:
SPU Recompiler currently crashes either towards the end of the initial loading screen or early in the "ingame" beginning cutscene with:
Quote:·F 0:02:34.646560 {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unimplemented instruction (in file Emu\Cell\SPUASMJITRecompiler.cpp:1071)Log attached
08-27-2018, 11:12 AM
RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX
Goes Ingame, albeit low frame rate, graphics corruption. Sound is ok. Was able to move my character, very slowly, due to low frame rate.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX
Goes Ingame, albeit low frame rate, graphics corruption. Sound is ok. Was able to move my character, very slowly, due to low frame rate.
11-17-2018, 04:02 PM
Anyone updates on this compatibility with the latest build?
11-17-2018, 11:13 PM
(11-17-2018, 04:02 PM)cleverest Wrote: [ -> ]Anyone updates on this compatibility with the latest build?
test it yourself
02-11-2019, 11:18 PM
(11-17-2018, 11:13 PM)drdre000 Wrote: [ -> ](11-17-2018, 04:02 PM)cleverest Wrote: [ -> ]Anyone updates on this compatibility with the latest build?
test it yourself
I ask to save time AND DISK SPACE because I don't want to have to rip a game if it's not working yet. I only ask for games without any compatibility updates for a while... Obviously, I could try every game in the library that I own if I wanted to and not post, but that takes way more time and maybe someone already has done so. If you can't help in that regard, no hard feelings.