RPCS3 Forums

Full Version: Grand Theft Auto V [BLES01807]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7
Just a quick video of how the game looks in-game.


settings ? My look little bit better, but it can go max when women drop on the floor then crash or earlier.


Needs moved, I have this version of GTA V and it goes ingame.
Attach/link log file so it can be moved.
I GAVE UP AFTER 20 MIN ON THE LOADING SCREEN...
MAYBE IT DOES GET IN-GAME...?
WAS GETTING 8FPS AVERAGE ON THE LOADING SCREEN...

U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569c4]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569a0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00a38388]} sceNp TODO: sceNpManagerGetNetworkTime(pTick=*0xd00404e0)
U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x7]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$2c540000,148851,0:00001_font_lib_efigs_ps3.gfx” [x195]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/cloth/customClothCollision.xml” [x32]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_accept_cancel.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_scripted.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$254a0000,118967,0:00448_minimap.gfx” [x8]
RPCS3 v0.0.4-6195-3fbc960c Alpha
SPU Recompiler currently crashes either towards the end of the initial loading screen or early in the "ingame" beginning cutscene with:
Quote:·F 0:02:34.646560 {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unimplemented instruction (in file Emu\Cell\SPUASMJITRecompiler.cpp:1071)
Log attached
RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

Goes Ingame, albeit low frame rate, graphics corruption. Sound is ok. Was able to move my character, very slowly, due to low frame rate.
Anyone updates on this compatibility with the latest build?
(11-17-2018, 04:02 PM)cleverest Wrote: [ -> ]Anyone updates on this compatibility with the latest build?

test it yourself
(11-17-2018, 11:13 PM)drdre000 Wrote: [ -> ]
(11-17-2018, 04:02 PM)cleverest Wrote: [ -> ]Anyone updates on this compatibility with the latest build?

test it yourself

I ask to save time AND DISK SPACE because I don't want to have to rip a game if it's not working yet. I only ask for games without any compatibility updates for a while... Obviously, I could try every game in the library that I own if I wanted to and not post, but that takes way more time and maybe someone already has done so. If you can't help in that regard, no hard feelings.
Pages: 1 2 3 4 5 6 7