It show now intro with some glitch and try to go on game.
Screens:
Logs:
Last fatal error:
·W 0:07:07.010199 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x0000037a] (0x37a from 0xdeb)
·W 0:07:07.010210 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x00002e7e] (0x2e7e from 0xb9fb)
·F 0:07:07.010295 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x4 (arg=0xfeed0000)
While technically ingame... I'll move it to intro anyway because you can't really even attempt to play it in this state.
(03-24-2014, 02:43 PM)ssshadow Wrote: [ -> ]I like how some are optimistic and actually try to start GTA V. I can with great confidence say that this will be one of the absolutely last games to go somewhere beyond maybe loadable/intro. I will eat a hat and put a video of it on youtube if this goes in game before 95 % of all other PS3 games ever.
Ah, how the times have changed.
I already posted this in the Github, figured I'd post here as well.
GTA V will now boot fine, but can't progress past the "Loading Story Mode" screen. Attempts to call "sceNpManagerGetNetworkTime" as well as "cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)". These are both called on repeatedly and the game never finishes loading.
I've attached a full log in case that is any help. From my limited knowledge this seems like a potentially simple fix, if it's asking for some specific info (appears to be asking for the time) perhaps just feeding it any input would do here?
---
Using RPCS3 v0.0.2-3-2b79a36
Windows 10 (Pro)
Intel i7-4770k @ 3.7Ghz
32GB 1866 RAM
Nvidia GTX 780
Using the PPU Interpreter (fast) and the SPU Recompiler (ASMJIT). OpenGL @ 1280x720 with frame limit set on auto.
Libraries used (80% of these are probably unnecessary, but I haven't tried swapping them out yet):
-libdtslbrdec.prx
-libfiber.prx
-libfont.prx
-libfs.prx
-libhttp.prx
-libm4aacdec.prx
-libm4aacdec2ch.prx
-libmp3dec.prx
-libnet.prx
-libnetctl.prx
-libpamf.prx
-libresc.prx
-librtc.prx
-libsail.prx
-libspurs_jq.prx
-libsre.prx
-libssl.prx
-libsync2.prx
-libsysutil_np.prx
-libwmadec.prx
Wrong log. Log file is RPCS3.log on main folder. Why didn't you use automatic LLE?
Duplicated thread. Please check submission guidelines. Merging.
Build: 3bfe17a1
New log with new latest version:
Before of this build the radar was visible only on 720x480, now it's visible on 1280x720.
If i use ppu: interpreter(fast) and and spu: interpreter(precise)
It show:
Log:
(03-24-2014, 02:43 PM)ssshadow Wrote: [ -> ]I like how some are optimistic and actually try to start GTA V. I can with great confidence say that this will be one of the absolutely last games to go somewhere beyond maybe loadable/intro. I will eat a hat and put a video of it on youtube if this goes in game before 95 % of all other PS3 games ever.
So.... when can we expect that video?
Still intro really. I think we define ingame as controllable, and this just hangs during a cutscene.
I'm safe for now...