12-07-2013, 03:38 PM
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Hykem
12-14-2013, 12:10 AM
Right now there's still not much to translate, specially because the emulator is still not really user friendly.
But this will be quite welcome in the future.
But this will be quite welcome in the future.
deatrocker
08-09-2014, 07:15 PM
If you will. I can translate to Russian, and will do it with pleasure!
Matriks404
08-09-2014, 11:54 PM
I can translate to Polish
You should consider creating project page on Transifex, it's very cool platform
You should consider creating project page on Transifex, it's very cool platform
StormFarther
08-13-2014, 04:27 PM
Any chance of translating the ui, log, and source code comments to Middle Babylonian Aramaic? Thanks in advance.
Also, as sparse as the ui is it's pretty straight forward to make the english strings for the ui conditional so it doesn't really require the attention of a core dev. Really you dont need to know anything about how rpcs3 works to do it, or for that matter programming, just some free time and access to google. As an example in pseudo code of the simplest way of doing it:
This is something that would be perfect for someone who doesn't know a lot about programming but wants to contribute to the project.
Also, as sparse as the ui is it's pretty straight forward to make the english strings for the ui conditional so it doesn't really require the attention of a core dev. Really you dont need to know anything about how rpcs3 works to do it, or for that matter programming, just some free time and access to google. As an example in pseudo code of the simplest way of doing it:
Code:
if lang == "en":
a = "Open File"
b = "Exit"
else if lang =="zulu"
a = "ifayela evulekile"
b = "phuma"
This is something that would be perfect for someone who doesn't know a lot about programming but wants to contribute to the project.
tambre
08-13-2014, 04:32 PM
(08-13-2014, 04:27 PM)StormFarther Wrote: [ -> ]Any chance of translating the ui, log, and source code comments to Middle Babylonian Aramaic? Thanks in advance.
Also, as sparse as the ui is it's pretty straight forward to make the english strings for the ui conditional so it doesn't really require the attention of a core dev. Really you dont need to know anything about how rpcs3 works to do it, or for that matter programming, just some free time and access to google. As an example in pseudo code of the simplest way of doing it:
Code:if lang == "en":
a = "Open File"
b = "Exit"
else if lang =="zulu"
a = "ifayela evulekile"
b = "phuma"
This is something that would be perfect for someone who doesn't know a lot about programming but wants to contribute to the project.
Source code comments into another language? I have never seen it done...
UI makes sense, don't know what to say about logging.
As for the example you provided:
Such code is quite inefficient and will end up duplicating lots of code.
In my opinion best would be to have language files, which contain the strings and then the program requests them to be loaded. For example: getTranslatedString("LoadingFailed"
Ekaseo
08-13-2014, 04:33 PM
whats the point in translating rpcs3 into other languages when it isnt even user friendly, should not this be considerated after some bigger games actually work? but thats only my opinion
StormFarther
08-13-2014, 04:52 PM
(08-13-2014, 04:32 PM)tambre Wrote: [ -> ]Source code comments into another language? I have never seen it done...
UI makes sense, don't know what to say about logging.
As for the example you provided:
Such code is quite inefficient and will end up duplicating lots of code.
I was joking about the source code comments (punchline = obscure dead language). I would also agree that my example is not a real world solution ready for a pull request (punchline = psuedo code), it's there to illustrate the simplicity of the problem. That being said I'm also terrible at actuall programming so your reply would still likely be valid even if had I given a solution.
I suppose I could have saved time and just said "Don't bug the devs with stuff not related to functionality until we can play games at 20+ fps".
08-13-2014, 05:14 PM
I personally don't want rpcs3 to be translated. It's only my opinion, nothing more.
1) It doesn't worth it. According to the current state of rpcs3, it can't be useful for anyone who can't use English GUI, can it?
2) Translations can be bad and imprecise, I don't like it.
3) Wait few years, maybe?
4) Learn some English, maybe?
5) Just more kids blaming rpcs3 for not running GTA V?
But it will be translated, of course... I just don't care about it.
1) It doesn't worth it. According to the current state of rpcs3, it can't be useful for anyone who can't use English GUI, can it?
2) Translations can be bad and imprecise, I don't like it.
3) Wait few years, maybe?
4) Learn some English, maybe?
5) Just more kids blaming rpcs3 for not running GTA V?
But it will be translated, of course... I just don't care about it.
derpf
08-14-2014, 10:29 AM
(08-13-2014, 04:27 PM)StormFarther Wrote: [ -> ]Any chance of translating the ui, log, and source code comments to Middle Babylonian Aramaic? Thanks in advance.
Also, as sparse as the ui is it's pretty straight forward to make the english strings for the ui conditional so it doesn't really require the attention of a core dev. Really you dont need to know anything about how rpcs3 works to do it, or for that matter programming, just some free time and access to google. As an example in pseudo code of the simplest way of doing it:
Code:if lang == "en":
a = "Open File"
b = "Exit"
else if lang =="zulu"
a = "ifayela evulekile"
b = "phuma"
This is something that would be perfect for someone who doesn't know a lot about programming but wants to contribute to the project.
That's kind of a weird way to put it. You want to use something like gettext for that, then just have language files where translators have a list of strings to translate.
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