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flashmozzg

QT should provide easy way to translate already, don't know about wxWidgets version.

syphurith

(08-14-2014, 04:51 PM)flashmozzg Wrote: [ -> ]QT should provide easy way to translate already, don't know about wxWidgets version.

In fact rpcs3 can provide more languages for its own GUI. Do as wxwiki tells.
http://wiki.wxwidgets.org/Internationalization
But according to Roadmap, rpcs3 may oneday remove its dependence on wxwidget.
Also l10n seems not to be in the middle term of goals. well.

derpf

(08-14-2014, 05:28 PM)syphurith Wrote: [ -> ]
(08-14-2014, 04:51 PM)flashmozzg Wrote: [ -> ]QT should provide easy way to translate already, don't know about wxWidgets version.

In fact rpcs3 can provide more languages for its own GUI. Do as wxwiki tells.
http://wiki.wxwidgets.org/Internationalization
But according to Roadmap, rpcs3 may oneday remove its dependence on wxwidget.
Also l10n seems not to be in the middle term of goals. well.

That just uses gettext.

Alexander9000

I think it's not necessary add another's languages.
I mean , the program is in "English" what do you wanna more?

aniruddh

i don't why you all more languages this emulator doesn't run many games and there is no need to there are no special setting which you should use there are only basic thing like run resume or stop a game or use spu recompiler or use depth or color buffers which anyone can easily understand

english language is enough for the emulator for the time being once it run games at playable high fps then new language can be added
I see now that most of the translationable stuff is in place. The loading of other language files are disabled in the source code.
I managed to extract all the translatable strings using Qt lupdate.

Grab the rpcs3_empty.ts and start translating with Qt Linguist
https://github.com/yeager/translations/tree/main/RPCS3
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