RPCS3 Forums

Full Version: Pongus v1.0
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2

andre4688

There tst hj rpcs3 Git (12/28/2013) emulator only red bar moves
only red bar moves

Dante38490

Update game is full working Smile
http://youtu.be/5DZyhq_1mXQ

derpf

Boy, if you ever wanted to play a game of solid dull-colored rectangles moving around a screen at 0.98 FPS, you will love this!

LittleGrejmer

Dante38490

100+ fps on ppu recompiler, and the game is perfectly playable with no issues.


derpf

(12-19-2014, 10:04 PM)ssshadow Wrote: [ -> ]100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"

flashmozzg

It seems like bottleneck was widened xD (memory stuff?)
(12-20-2014, 07:48 AM)derpf Wrote: [ -> ]
(12-19-2014, 10:04 PM)ssshadow Wrote: [ -> ]100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"

The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"

derpf

(12-20-2014, 10:50 PM)ssshadow Wrote: [ -> ]The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"

Ah, didn't know it had that. Still, it's not considered "Playable" until it stops crashing when you try to play it. Tongue
Pages: 1 2