RPCS3 FAQ
Started by shadow




235 posts in this topic
DBGT
Guest


 
02-22-2013, 12:02 PM -
#71
"It currently runs only small homebrew applications"

what does this means?
Zekro
Guest


 
02-22-2013, 12:23 PM -
#72
It can't run any game
rcxrdx
Guest


 
02-22-2013, 05:15 PM -
#73
(02-21-2013, 06:34 PM)Ekaseo Wrote: btw, PPU=Picture processing unit?

PPU = PowerPC Processor Unit

For more information, you can read here : http://cell.scei.co.jp/pdf/CBE_Architecture_v102.pdf
Ekaseo
Guest


 
02-22-2013, 05:27 PM -
#74
how can i build a revision of rpcs3? i have Tortoise SVN, Visual studio 2012 and CodeBlocks, can i build it with one o those programs?
Runo
Guest


 
02-24-2013, 04:40 PM -
#75
Well, kinda. You can use TortoiseSVN (or other SVN checkout software) to download the source, then you compile it with a C++ compiler (like the one in Visual Studio).

We don't yet have a build guide for rpcs3, which is kinda important cause you will want to set up a development environment similar to the one the emu was wrote in (or at least one that others have tested and worked) if you want to build it without weird errors. That can include the compiler you use, settings and other stuff, depending on what you are trying to build. Rpcs3 is still a fairly simple software, so building it on your own should be no problem.

Still, I think I'll try and make a guide for that later today, after I finish a presentation I have to do for college. I just fresh installed my computer and I have to set up a building environment anyways XD. I'll have to talk to DH before posting it tough, that can take a couple days.
qbsw
Guest


 
02-25-2013, 10:04 PM -
#76
(02-24-2013, 04:40 PM)Runo Wrote: Well, kinda. You can use TortoiseSVN (or other SVN checkout software) to download the source, then you compile it with a C++ compiler (like the one in Visual Studio).

We don't yet have a build guide for rpcs3, which is kinda important cause you will want to set up a development environment similar to the one the emu was wrote in (or at least one that others have tested and worked) if you want to build it without weird errors. That can include the compiler you use, settings and other stuff, depending on what you are trying to build. Rpcs3 is still a fairly simple software, so building it on your own should be no problem.

Still, I think I'll try and make a guide for that later today, after I finish a presentation I have to do for college. I just fresh installed my computer and I have to set up a building environment anyways XD. I'll have to talk to DH before posting it tough, that can take a couple days.

THE Dh is still in the project?
Runo
Guest


 
02-26-2013, 03:14 AM -
#77
Why would one think otherwise? He's still one of the main devs as far as I know.
Zekro
Guest


 
02-26-2013, 09:33 AM -
#78
The only one that disappeared is Hykem
shadow
Guest


 
02-26-2013, 02:02 PM -
#79
spoke to hykem two days ago . He has an issue with his pc you can read more here : www.jpcsp.org
qbsw
Guest


 
02-26-2013, 02:48 PM -
#80
(02-26-2013, 03:14 AM)Runo Wrote: Why would one think otherwise? He's still one of the main devs as far as I know.

Because some developers seem to really have left the project (hykem.the.demon & sktsqrl that are also on the list of google code, but seem to be inactive)


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