Tales of Xillia 2 Text surrounded by shimmering dotted rectangles
Started by GranteedEV




2 posts in this topic
GranteedEV
Member


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2 posts 1 threads Joined: Feb 2023
02-21-2023, 08:58 AM -
#1
The game seems to run pretty smooth, but text on Vulkan has these artifacts, and is not visible on OGL.

Here's a video of what I'm talking about. 

https://youtu.be/KPaAnhgmgpM

CPU - Intel 13100f
GPU - Intel ARC A770LE w/ 31.0.101.4125 drivers
RAM - 32768 MB 


Vulkan backend.

I have submitted a service request with Intel to see if they can make a fix on the driver end, but I was wondering if anyone can help me investigate or hack this issue on the RPCS3 end. I'm all ears. 

I've attached my logs, the garbled text shows up pretty soon (As soon as it tries to load DLC) so it's pretty short.


Attached Files
.7z   RPCS3.7z (Size: 174.63 KB / Downloads: 1)
Ani
Administrator
*******


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4,264 posts 105 threads Joined: Aug 2017
03-01-2023, 08:18 PM -
#2
I'm guessing it's due to Intel drivers.
Try with Strict Rendering Mode enabled on GPU settings.
If it doesn't work, then my other suggestion is trying on Linux with both OpenGL and Vulkan.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
GranteedEV
Member


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2 posts 1 threads Joined: Feb 2023
11-05-2023, 02:51 AM -
#3
Just an update, I managed to natrow the issue down to anisotropic filtering. Just drop you AF down to Auto. 8x and 16x will cause this issue. I wouldn't be surprised if it occurs with other GPUs either!


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