pidgeyJust a question
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pidgey
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34 posts 2 threads Joined: Aug 2019
01-14-2022, 12:32 PM -
#1
I don't know if it's ok to post this here, but I'd like to ask about something I've seen recently and see if it's already implemented in the rpcs3 emulator or not. I've been testing the new versions of yuzu switch emulator, and I've seen that they have done something like a new code for nvidia graphics cards I think, that makes the emulator use much more gpu than cpu. and the truth is that the result is amazing, on my i5 4670 with the gt 1030 I have tried various games that before were super slow and now or I go 60 fps or close to it, even the breath of the wild was going to 23 or 25 fps, very close to the maximum fps of this game on switch. That comes my question, is implemented something similar in Rpcs3?, because I think it would be very good to increase a lot of performance in low end pc.

Thanks in advance
Ani
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3,751 posts 96 threads Joined: Aug 2017
01-15-2022, 09:08 AM -
#2
Not really sure what you're talking about but the bottleneck in PS3 emulation is by far CPU emulation, not guest GPU performance.
Furthermore, single vendor features are not really a good thing to spend time on, if that's even single vendor at all, I don't know what feature you're talking about.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Intel i7 6700HQ, Intel HD 530,      2x8G DDR4 2133MHz, Manjaro Linux
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pidgey
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34 posts 2 threads Joined: Aug 2019
01-15-2022, 05:53 PM -
#3
Hello Ani, mmm what im talking about is that they use the gpu as well on the emulation, i read is something new that they do for charge things on the gpu too, so the emulator dont need to use only cpu power for it and makes things smoother, and i think that this can be usefull for others emulators as well, i tell about nvidea because is the gpu that i have but i think that this feature is also for amd users as well..
I just tell this in case it was interesting to check out and if it can help Rpcs3 of some manner.

Thanks you.
sportster
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53 posts 16 threads Joined: Jun 2020
01-15-2022, 10:11 PM -
#4
(01-15-2022, 05:53 PM)pidgey Wrote: Hello Ani, mmm what im talking about is that they use the gpu as well on the emulation, i read is something new that they do for charge things on the gpu too, so the emulator dont need to use only cpu power for it and makes things smoother, and i think that this can be usefull for others emulators as well, i tell about nvidea because is the gpu that i have but i think that this feature is also for amd users as well..
I just tell this in case it was interesting to check out and if it can help Rpcs3  of some manner.

Thanks you.

Not a good idea to program rpcs3 to load more on gpu because the price of even a decent gpu is unreasonable high while a fairly powerful cpu is affordable.
Desktop: Ryzen 7 3700X,   Nvidia GTX 1650 Super, 32Gb DDR4 3000MHz, Ghost Spectre Win10 Pro 64 Bit
Ani
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3,751 posts 96 threads Joined: Aug 2017
01-16-2022, 08:39 AM -
#5
If you don't know what you're talking about, I can't help you either.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Intel i7 6700HQ, Intel HD 530,      2x8G DDR4 2133MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Windows 7


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