NBA Street Homecourt [BLES00038]
Started by GrantKane




9 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
02-12-2017, 10:18 PM -
#1
RPCS3 v0.0.1-3-aff0484 Pre-Alpha
Quote:·F {SPU[0x2000004] Thread (SPU_KERNEL_4)} class std::runtime_error thrown: Unimplemented instruction
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:920)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
07-07-2017, 04:06 PM -
#2
RPCS3 v0.0.2-5-10f9f0d Alpha
White screen only.
Quote:·F 0:00:02.125831 {SPU[0x2000001] Thread (SPU_KERNEL_1)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
·F 0:00:02.125861 {SPU[0x2000004] Thread (SPU_KERNEL_4)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
·F 0:00:02.125874 {SPU[0x2000000] Thread (SPU_KERNEL_0)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:02.125918 {SPU[0x2000002] Thread (SPU_KERNEL_2)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:02.125950 {SPU[0x2000003] Thread (SPU_KERNEL_3)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
09-13-2017, 02:59 PM -
#3
rpcs3-v0.0.3-2017-09-10-f0358f85_win64

Intro.


Attached Files Thumbnail(s)
   

.rar   RPCS3NBAHomeCourt.rar (Size: 1.48 MB / Downloads: 93)
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-12-2018, 02:37 AM -
#4
RPCS3 v0.0.4-6305-51a2b43d8 Alpha | HEAD
Ingame with libvdec.sprx.
[Image: yQ3kjDJ.jpg]
[Image: ljnY0db.jpg]


Attached Files
.7z   RPCS3.7z (Size: 158.69 KB / Downloads: 85)
connorwalks
Member


0
148 posts 41 threads Joined: Feb 2019
02-09-2020, 07:21 AM -
#5
Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop
This post was last modified: 02-09-2020, 07:38 AM by connorwalks.
theDreamcaster
Member


0
72 posts 0 threads Joined: Jul 2018
02-09-2020, 12:14 PM -
#6
(02-09-2020, 07:21 AM)connorwalks Wrote: Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop

can get past intro. the opening video will freeze but that can be skipped by pressing x but the game completely freezes before every match no matter what. no error appears in the log when it locks up although this error appears right after boot: F {SPU[0x0000100] Thread (SPU_KERNEL_0) [0x3e2b8]} SPU: SPU Interrupts not implemented (mask=0x20)

this game regressed ages ago, probably somewhere in mid-2018. maybe there is a setting to fix but I have not found it. this is using pal version btw...
This post was last modified: 02-09-2020, 12:16 PM by theDreamcaster.
connorwalks
Member


0
148 posts 41 threads Joined: Feb 2019
02-10-2020, 12:39 AM -
#7
(02-09-2020, 12:14 PM)theDreamcaster Wrote:
(02-09-2020, 07:21 AM)connorwalks Wrote: Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop

can get past intro. the opening video will freeze but that can be skipped by pressing x but the game completely freezes before every match no matter what. no error appears in the log when it locks up although this error appears right after boot: F {SPU[0x0000100] Thread (SPU_KERNEL_0) [0x3e2b8]} SPU: SPU Interrupts not implemented (mask=0x20)

this game regressed ages ago, probably somewhere in mid-2018. maybe there is a setting to fix but I have not found it. this is using pal version btw...

Is this with all default settings?
KojaGamer
Member


0
12 posts 3 threads Joined: Oct 2021
10-21-2021, 04:31 PM -
#8
RPCS3 Version: 0.0.18-12909-c0c52c33

Game: NBA Street Homecourt [BLES00038]

Update status of the game from Intro to Ingame
       
.gz   RPCS3.log.gz (Size: 150.69 KB / Downloads: 54)
This post was last modified: 10-22-2021, 06:38 AM by KojaGamer.
dtfor6
Member


0
1 posts 0 threads Joined: Mar 2022
03-10-2022, 06:59 AM -
#9
(10-21-2021, 04:31 PM)KojaGamer Wrote: RPCS3 Version: 0.0.18-12909-c0c52c33

Game: NBA Street Homecourt [BLES00038]

Update status of the game from Intro to Ingame

i'm a little confused. so the log you attached is that supposed to give us the settings to use in order for the game to work and we go in our selves and fix it or is that something we can upload into RPCS3 in order to get it to work ?
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
04-14-2022, 04:26 AM -
#10
(03-10-2022, 06:59 AM)dtfor6 Wrote:
(10-21-2021, 04:31 PM)KojaGamer Wrote: RPCS3 Version: 0.0.18-12909-c0c52c33

Game: NBA Street Homecourt [BLES00038]

Update status of the game from Intro to Ingame

i'm a little confused. so the log you attached is that supposed to give us the settings to use in order for the game to work and we go in our selves and fix it or is that something we can upload into RPCS3 in order to get it to work ?

Log files are required when doing a compatibility report, they can be used to look at settings. But its mainly for developers to look at in case we need to check some specific errors or compare log output in old and new versions. It also helps us block invalid compatibility tests e.g someone saying a game is not playable because they used lots of incorrect settings.


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