Driver: San Francisco [BLUS30536]
Started by somekindofbox




1 posts in this topic
somekindofbox
Member


0
2 posts 1 threads Joined: Aug 2021
08-24-2021, 12:22 AM -
#1
Game is Ingame.
Version: 0.0.17-12660-f44e50b9

OS: Windows 10 64-bit
Game Version: 1.00
SPU: LLVM
PPU: LLVM
Renderer: Vulkan
Enable SPU loop detection
SPU Cache
Multithreaded RSX
CPU: Ryzen 5 3600X
GPU: AMD Radeon 5700XT, driver version 21.9.3

Game has stuttering audio and unstable performance. Emulator crashes a few scenes from the intro consistently.
EDIT: Further testing indicates that enabling Strict Rendering Mode fixed crashing. Still very inconsistent.
EDIT 2: Noticing European versions (NPEB00632) run noticeably better than this North American version of the game reportedly. Considering the European version of this game did get a small hotfix, I am unsure if this affects anything related to this or other versions of this game performance-wise.

[Image: iVIKtZK.png]
This post was last modified: 08-24-2021, 04:20 AM by somekindofbox.


Attached Files
.7z   RPSC3log.7z (Size: 328.88 KB / Downloads: 23)
Ordinary205
Member


0
37 posts 8 threads Joined: Mar 2023
12-07-2023, 10:25 AM -
#2
- SYS: RPCS3 v0.0.29-15787-f824be6b Alpha | master
- SYS: AMD Ryzen 9 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
- RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 546.29.0.0
- SYS: Firmware version: 4.90


Status: Playable

Requires "Atomic" to prevent frequent freezes during gameplay, the older builds used to have regressions which doesn't render the smoke effects, checkpoints and vehicles correctly on Disc versions, thankfully it was fixed on the latest build without having to use other special settings.
The game does run at a solid 60 FPS with 2k resolution upscaling.


Attached Files Thumbnail(s)
               

.gz   RPCS3.log.gz (Size: 1.02 MB / Downloads: 1)


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